Continued…
Rending Claws (Axe 1) is useless. Still. After 3 years.
Feast of Corruption (Scepter 3) is still an amazing Power skill slapped onto Condition-only weapon. It still generates pitiful amount of Life Force for it’s landing in PvP and applies no condition whatsoever, having astonishing synergy with even buffed Lingering Curse, which now increases condi duration of scepter skills by 100%! That’s whole 0% for FoC! Sounds great.
Putrid Mark (Staff 4) remains our only semi-reliable Blast Finisher. And didn’t get ally condition cleanse back, becahse reasons.
Life Siphon (Dagger 2) still has nearly 4 second cast time and 600 range. Shorten cast time, like you did with Rapid Fire? Nah, let it barely outheal Reataliation damage taken by those 9 hits.
Spinal Shivers (Focus 5) still with brilliant cast time and visible animation, so everybody can dodge it or kill Necromancer before he finishes that very skillful cast. You truly did your job making it viable here, thanks Arena Net.
Good job making Mark of Evasion a Downstate Magic (renamed from Blood Magic) minor. Now every time you dodge trying to avoid combat mode while running in PvE or anywhere else, mobs will trigger it and slow you down.
By the way, thanks for all the scalling defenses, blocks, evades and projectile reflects we get in the next patch! Godlike effort!
Now our allies can taste our Siphoning, too. Just make sure you have fast-hitting weapon, because 50 hp siphon every Hammer swing isn’t optimal. You know, Siphons still work only with multiple hits per second. Because Necromancer attacks quickly.
Fun thing: Our rezzes actually don’t rezz. And our amazing 4 seconds cast time Rezz on Signet-nobody-uses now does damage in the area!. Poke those stompers for 500 damage, let them feel our wrath! And put you into combat, by the way.
You nerf our only heal with a change that is a harsh punishment for healing under pressure and we’re still stuck with same PvP utilities, but now with even less build variety.
Finally, Parasitic Contagion, trait I was most excited about, got 33% nerf, hasn’t moved and you obviously balanced it around max potential with Epidemic.Guess what, balancing it around max potential is a reason why this trait absolutely kittening sucks on live servers in the first place.
Oh, and our Life Force generation remains the same. We have way TOO MUCH of it already, especially Condition Necromancer.
By the way, I agree with you, having any Life Force at start of PvP match would make us broken OP. Good thing we start with no profession mechanic and only defense, then
And we have a week to give you feedback while 70% of your changes would have to be changed and new ones introduced, fixing our weaponsets.
Oh, and guess what? These changes fix absolutely NOTHING for PvP and PvE, after 3 years.
Good job, bravo. It would’ve been a challenge to kitten it up even harder.
EDIT: Thanks for gold.
Let’s make sure that such treatment doesn’t remain unnoticed. Because if we don’t get changes NOW then When?"
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To be clear i dont think many of the necro changes are bad and over-all i think necro’s will be in better shape than they are now.
HOWEVER…. considering the vast changes to the other classes, I think we will be left further in the dust than before. But that’s just my opinion right now, I’ll need to try out things 1st hand to be sure.
Enough ranting… cant you just feel the pent up frustration breaking loose in this comment?
Sincerest apologies if it is bad form to share these things here
“They butchered Condition Necromancer with Curses traitline changes.
They increased our self-condi application without giving us anything like Plague Blast. Vulherability on CC use is now significant harm and too short duration to be worth transfering.
They gave us a proc transfer. Yes, that’s right, a kittening proc on crit. Apply any 3 conditions to Necromancer now, may be 1 stack of bleeding, 3 seconds of cripple and 1 stack of Vulnerability, I will burn my transfer with next hit because I have no control over it. Even better, since we have many AoEs, I can even transfer it to some kittenty clone or pet.
Dhuumfire is not worth using again. Without last preview version Lingering Curse, it’s a pitiful, miserable burn on obvious long cast time skill which will drop before second stack is applied in PvP.
No changes to weaponsets. GG. Oh, besides nerfing Mark of Blood in PvE, because it was dominant in dungeons.
You nerf Barbaric Precision by a half. Excuse me?
Consume Conditions now puts you into combat whenever you use it. I guess our OOC mobility was too much.
You effecitvely made Path of Corruption, best trait you’ve given Necromancer since 2013, useless, same as Terror, because now we have to pick Master of Corruption to have any healing skill.
Soul Comprahension trait. I won’t even start…
Because we’re now being balanced around having Precision gear, you nerf us in WvW with this, since we need Dire gear to survive. Oh, and you also push Rabid Amulet in PvP, despite buffing conditions overall (Vitality more desireable) and Carrion being currently the go-to Condimancer amulet due to having some power and scalling with Shroud mechanic. And to make Rabid even more balanced, it sucks more with Barbed Precision.