so, i haven’t tried these new dungeons with no waypoints in combat, but here’s what i’ve gathered so far. You (meaning anet) have a half kitten gold fish who works for you. Mr.half kitten goldfish one day said “lol let’s make it so if some one dies in a dungeon, the entire group can wipe trying to revive him, or the person who died can sit there and be dead and get nothing for killing the boss, while slowing the rest of the group down. i bet the players will love this! OH and i just got an even better idea! we can tell them that we value their input so it seems like we care about what they think, but when they all give us their opinions we can ignore them for the lulz!” really anet? 90% of the people posting here think this is an outright horrible idea. changing dungeons so their more challenging? sounds good to me. making it so you don’t have to zerg waypoints to be successful in a dungeon? even better. my suggestion to you, even though you probably don’t even care, is to look at the reason behind WHY people are dying in the first place, as opposed to doing things that will slow them down because their dying. we don’t die because running back from waypoints is the funnest thing since people invented the ball in a cup, we run back because we have to. you stop to revive some one, and the revival times are so slow that nine times out of ten, you end up dying yourself. not to mention i’ve had pug groups who are simply too dumb to understand that when some one is downed in front of you, press f and revive them real quick. i’ve had pug groups where i was litterally the only person doing any reviving. this is a kitten good way to make sure most pug groups wipe 50 times on each boss until they understand the mechanics, for sure. i do not mind teaching people fights at all. in fact i love running dungeons with a new group every time, and i don’t care if they’ve ran it a thousand times or zero times, and this is because if you die, it’s no big deal. if you die, you can run back from a way point and thus stop the boss from resetting. but have you ever, in fact, had 2 people alive and try to revive the other 3 people? by the time one of those 3 people is at half health, 1 person has been downed and the other one will be in two to three hits. unless you do something to balance out the wipes, guild wars 2 is going to be a game where dungeons are only ran by specific builds. remember underworld from guild wars one? the one you guys constantly nerfed the kitten out of because of speed clears? and the more you nerfed it, the more people found different builds to make speedclears work? this is because underworld was so broken that a regular group consisting of casual players could NOT, under any circumstances, what so ever finish it in under 6 hours. So before you go on another nerfing spree, i suggest you look at the reasons behind WHY people do the things they do.