Showing Posts For killminus.5072:
i am typically good at platformers and my machine is about average. the reason i have issues with this quest is because the level of interface coordination ( not hand eye coordination ) is too concentrated to be enjoyable even when you are successful. For me the difficult part was not even the first leg which offers a ‘short cut’ if you get the chance to start from checkpoint. My frustration was in the roughly hewn wall section which requires tremendous accuracy with the already ‘janky’ movement controls and jumping. Specifically, the interupt between a stream of ‘run’ command input and ‘jump’ command input is too delayed. In most of the critical jumps by the time the character is responding to the jump he has passed the critical margin for making the needed aperture.
I love this game but because i am being required to apply precise control of an imprecise interface its becoming frustrating. Its like putting mittens on someone and then asking them to sew stitches.
my thoughts as a gamer as amateur game builder, peace homies