Showing Posts For kiniver.1065:
Thanks for the addition, stow pets should keep them stowed instead of popping them out as soon as combat starts.
1. The Ranger pets show an increase in stats as the Ranger buffs (food/sigils), but the damage output still is the same as before the buffs.
2. The same logic applies; as the Ranger wears gear that increases boon duration, the pets skills reflect the increase, BUT the actual skill output (time) is the same as before the increase in boon duration.
3. Watching the pets attributes rise and fall with “Sick ’em” and might buffs is unreliable and doesn’t reflect approriate increases or duration of increases.
Yall are almost there, you have the stats read right, now implement their proper output. Please fix the pets. They are unreliable and any Ranger that has half a brain will put all stats into something that is certain, not an underpowered pet. Rangers meant to have pets.