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Posted by: kleer.3876

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I like Sigrid’s… personality

Skills: Self-interrupting?!

in Bugs: Game, Forum, Website

Posted by: kleer.3876

kleer.3876

Necromancer
Scepter/dagger

After some testing it seems that queuing some skills too quickly can interrupt the first skill you cast (resulting in a failed cast & a 4-second cooldown).

Lengthy testing shows that ‘Feast of Corruption’ (scepter #3) and ‘Consume Conditions’ (heal) are able to interrupt every other 1-5 skill of the scepter/dagger skill-bar.

Also, some skills queued too fast after certain skills will not properly queue (queuing ‘Blood Curse’ after ‘Grasping Dead’). Other skills will queue just fine regardless of speed (queuing ‘Blood Curse’ after ‘Deathly Swarm’).

The entire Staff skill-bar queues fine regardless of speed (same cast-times I’ll betcha?), but the heal (and presumably other utility skills) can still cause interrupts.

*Me thinks there’s some pattern connected to the skills’ cast-times but without those specific numbers, I’m not about to dig deeper.

Happy coding! ;]