Showing Posts For knifejaw.6407:
It is the little things in a RPG that tend to make them more enjoyable and immersive.
During the Winter event I tried the bell game out. During that event, I spent at least 1/3 of my in game time going back to that event and playing it. I did not play it, because of the loot (which mainly consisted of somebody’s socks). I did it, because it was fun. It was a game I could play to escape the terrible dungeon group I just played with or my seven game losing streak in PvP. I even bought the unbreakable version of the bell at the hyped price when the event was over.
Is it what drew me to the game? No. If that was it I’d just play Guitar Hero.
Is it what keeps me in the game? Yes. Even after stressful moments with PUGs I will pull the bell out and play with it.
I think fishing would be a great addition because it -could- be a pass time that keeps people in game, but that is only if it is made interesting enough to keep someone’s attention. If Anet were to pursue this, I hope they make it a tad more interesting than just casting a pole and clicking the bobber when a fish was on the line.
SO! You want to delve into the continent of Tyria as a mage?
From my little experience with the Elementalist I would say this class is what you want in terms of closeness to the Mage from WoW. Elementalists have control over the four elements, Fire and water are the two you begin with and within the first few levels you will unlock air and eath. I would compare them to a mixture between how the mage slings spells in WoW and the Shamans control over the four elements. Each of the elements you attune with do different things, like using earth to bleed your foes and water to heal your allies. This is one of the most versatile class’s in the game as at one moment you may be a full DPS and the next you may switch to skills that are great for CC or crowd control.
However, this class is not as forgiving to newer players as the Necromancer. Compared to WoW, this is a mixture of the warlock’s ability to steal souls (life force in GW2) and the Deathknight’s tankiness. This class has a very high survivability and if treated correctly can devastate in most one on one situations and hold its in in one on two. The thing that makes the necromancer special is its second health pool from an ability called death shroud, using the life-force from before. It also gets a few more skills while in this mode.
Lastly, the Mesmer. This class is probably the least forgiving in the cloth armor classes, but is still very fun to use once you’ve figured out the class. This class has the ability to create clones of itself and then use these clones as weapons. The skills that a Mesmer have rely heavily on the creation of clones and causing chaos. I’m not able to get into to much detail, because I have not played this class very much, but from my experience in PvP they can be hectic to deal with if they are grouped with other players. I don’t really know what to compare this class to from WoW, it’s on of those “out there” classes. It does have the ability to turn people into a Moa Bird at level 30 if you unlock the elite skill like the Mage.
As for the dps PvP, all of them are viable and do their things with their own flavor. Unlike WoW, someone who is traited for incredible DPS can be good, but it requires you to learn all of your dodge and block skills because you WILL rely on them to remain alive. Any good PvPer knows to target the squishier enemies first. My advise for someone beginning the PvP adventure would be to look up a good trait combo on the internet and try it out. There are plenty of viable combinations with different learning curves.