Showing Posts For kojak.8614:
Me and my friend came up with an interesting idea to add class bonuses for various levels. Each class would give 3 different levels of bonuses or traits to players on their team that would, individually, be small, but would also have diminishing returns. There would be a “Group Trait,” a “Map Boons,” and a “Mist Bonus.”
The group trait would give each class some wait to benefit the people around them like mesmers could make groups appear larger from a distance. Map Boons would be akin to bloodlust and would effect things like Claimer invulnerability duration or Reinforced walls bonus health. Mist Bonuses would be small attribute increases to all players for a team.
With the Mist and Map Bonuses, the traits would be a small percentage per player playing a class (possibly 0.1% or less), but after a certain number of people (25 for map, 75 (or 100) for mist) it would make less of an impact, thus pushing a more even class makeup.
It would seem to be beneficial to give Theives, Rangers, and Engies stronger buffs than some of the “Core WvW” classes. But I won’t speculate on that.
My friend expanding on the group trait for the non-cores: I think it would be a neat idea make their group trait really useful. Like thieves destroy supply if they stomp someone, engineers naturally regen their squads group, and rangers add a range bonus to their squad.