Showing Posts For kraidos.3024:

bosses with effort and thinking

in Suggestions

Posted by: kraidos.3024

kraidos.3024

i like boss battles in games, it gives a sense of challenge and putting everything you know to the test, but in gw2 it just feels like im shooting and slashing at a champion enemy with even more health so how about making a boss that requires effort, teamwork and coordination.

for example, the inquest created a super golem almost the size of the shadow behemoth and we have to destroy it. to do so when the boss starts you have to disable the barrier around it while it starts up by destroying these generators around the area (which is in the shape of a hexagon). when they are down the super golem will activate. but it has a outer core creating an overlay shield and you need to destroy the shield by hitting the generator located in its chest. this is important because the overlay shield will absorb damage AND effects like bleeding, cripple, poison, blindness ect. and when it attacks those effects will be used back on the players so it is vital to attack the generator first. when the generator is down now you can attack it head on. in this stage, unlike other bosses the golem has movement and is unstoppable so it cant be immobilized or crippled. when 1/5th or 2/5th of its health is lost it will let out 5 shield turrets that will create a barrier around the golem and it will heal itself (like 10 health per second) and the turrets will have to be destroyed before attacking the golem again (also attacking the barrier will have the same effect as the overlay shield)
when its defeated it will fall apart like a normal golem and the battle will be won

another example, the jormag emperor (or warlord or whatever) has risen and you have to fight him. he might seem like a regular boss but like the super golem he can move and cant be immobilized or crippled and its real hard to do real damage on him because he has high defense when hes standing so to do damage on him you have to get him on his feet. to do this there has to be two groups. one group on the ground and another on the top of the cliff in the area, the ground group will have to lure him to the cliff and wait until he does a charging attack with his sword and hit the wall. when its hit large boulders or giant ice spheres will appear on the top of the cliff and the cliff group will have to push it on his head. when it hits the jormag boss will be knocked down and stunned and everyone will have a good 15 or 20 seconds to attack him while hes vulnerable.

what do you think?

if there was an expansion pack

in Guild Wars 2 Discussion

Posted by: kraidos.3024

kraidos.3024

what would you like to see if arenanet made an expansion pack

-tengu as a playable race complete with new areas and new enemies
-airships/sky worlds and air combat
-lances/javalens and crossbows as new weapons
-50 vs 50 capture the flag or attack/defend
-underwater pvp or wvw map