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note to new Guardians "you are not a healer"

in Guardian

Posted by: krismark.2617

krismark.2617

So by this definition a warrior in full beserker gear who is pure dps is also a healer because he can kill the mobs faster to alleviate his team from potential damage a mob may cause.

Well done you with your dictionary

Nope, that would fill a damage role.

Well done you with your reading comprehension

Blacker then a moonless night, hotter and more bitter than hell itself… That is coffee.

note to new Guardians "you are not a healer"

in Guardian

Posted by: krismark.2617

krismark.2617

I think the main problem here is that the mindset too many people have latched onto when they entered GW2 is as follows:

“I WILL PLAY X PROFESSION TO FILL ROLE A, B, or C.”

It is without argument that there will be some professions that “out heal” others, but I feel like the entire agenda of healing in the game as a whole is that EVERY PROFESSION can do it. Every class has a self or group heal. If they don’t, they have traits to somehow compensate that, if they’re needed by the individual player.

Personally, I feel that everyone who states “I’m a tank” or “I’m a healer” hasn’t really fully grasped the concept that it is not necessary to be extremely one or the other in terms of filling a role. I’ve often noticed that being able to completely switch it up in mid combat is more celebrated than just banging your head in to try to push the most DPS or the most heals.

The fact is, “healer” isn’t even a role in the game. ANET specified numerous times that their form of “trinity” is Damage, Support, and Control. Warriors can “support” by applying boons or being so tough that damage and aggro aren’t so spread across a party (dungeon wise). Guardians can “support” by either healing with shouts, skills, condition removal or also applying strengthening boons. Elementalists can “support” in a similar fashion.

To assert that guardian players should not refer themselves as “healers” is too close-minded in my eyes. According to THIS GAME’S mechanics, anything that prevents death is, well, healing. Speeding up health ticks for a downed player is healing (daily -healer-, anyone?). Porting so that you’re further away from harm and giving people time to refresh cooldowns… Also a form of healing.

When all else fails, I refer to Webbie:

heal |h?l|
verb [ with obj. ]
• alleviate (a person’s distress or anguish): time can heal the pain of grief.
• correct or put right (an undesirable situation)

To all my fellow guardians: call yourself whatever you want; if you can adapt and somehow contribute to your party not wiping, then you’ve filled a role (or 2! :P)

Blacker then a moonless night, hotter and more bitter than hell itself… That is coffee.

Should Legendary weapons be account wide ?

in Suggestions

Posted by: krismark.2617

krismark.2617

I, for one, would push to have them account-bound. The way the Legendary weapon system works in GW2 (as others have pointed out in guru) may very well involve other characters on any given account, via matertial farming, gold, and game aspect achievement like WvW badges and map completion. After talking with a handful of others who are on their path to a legendary, a good chunk of them use different character to complete each facet of the requirements. In my case, I use my Guardian to run dungeons and dragon events for lodestones and Ascalonian Tears, while my Mesmer would be my WvW badge gatherer and primary jumping puzzle runner. Both share the ability to use greatswords, so it would make sense that Sunrise is a shared achievement.

As far as an impact on the economy, I personally feel that the business model of motivation of/ability to show the fruits of success results in more people attempting to try (and ultimately spend gold) to create the legendary. If the weapon is account bound, there is still only 1 of that item per person who creates it, just shown off on that account’s various characters.

In a radical hypothetical, let’s say one account has 1 of each legendary. Yes, there is the potential problem of having each of this person’s character decked in legendaries at all times since they’re account bound… BUT, given the amount of dedication, gold, and time investment it would take to accomplish said feat, I feel like that sort of account-wide bragging right is deserved on that player’s behalf.

I’d love to hear others’ opinions for and against the idea, though. Obviously there are numerous different mentalities and player types, but I hope our discussion can be heard so as to make Guild Wars 2 an even greater game than it already is

-KM
Sanctum of Rall
Guild Leader of Objection [OBJ]

Blacker then a moonless night, hotter and more bitter than hell itself… That is coffee.

(edited by krismark.2617)

Show yer norns!

in Norn

Posted by: krismark.2617

krismark.2617

My trusty Guardian, Selathele.

Looking ready to stomp in some heads in the Eternal Battlegrounds ;D

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Blacker then a moonless night, hotter and more bitter than hell itself… That is coffee.