Showing Posts For krowik.8053:

Dungeons and why they aren't engaging

in Fractals, Dungeons & Raids

Posted by: krowik.8053

krowik.8053

There are also some players who just do not want to take up any advise or listen to any instructions. I’m inclined to believe it is an ego thing. Not saying that you one of these ppl. I am just stating an observation.

I see how you could draw that conclusion from my posts. There are definitely those people. I don’t feel like I’m one of them.

I’m not going to do my own thing and ruin the game for everyone else. I play the game to have fun. Starting an argument and having your group hate you isn’t fun to me lol. But I can’t lie, I have started arguments with people who yell at the “stupid effin noobs” and such. I always regret it lol.

I highly prefer to have a vet in the group that can carry the team and direct if it gets too rough.

(edited by krowik.8053)

Dungeons and why they aren't engaging

in Fractals, Dungeons & Raids

Posted by: krowik.8053

krowik.8053

You are conflating two very different things. Standing in a place where the boss can’t hit you is an exploit, and arenanet works hard at fixing them. Stacking is a legitimate tactic to get the most out of the abilities and support of the group.

Look at it this way. Boon/support abilities have a range, and if you don’t push a boss against a wall, with everyone dodging in random ways (dodging being a core mechanic in this game), you don’t really gain the benefit from support. Look at a guardian with a hammer. He can give permanent protection, but that’s only if everyone is in the range of the symbol. Fight the boss without getting him on a wall and it’s not going to work as well.

I’m sorry, I didn’t mean to put stacking and exploiting in the same light. I don’t consider stacking to be an exploit.

I understand the reasoning behind it. I think it’s a valid strategy. I just think it’s boring and it isn’t necessary to stay stacked all the time in every scenario.

I don’t like how every encounter has a preset strategy that even dictates where you stand in some cases. And everyone chooses this as their preferred method of running a dungeon and they just want to reset or they get wiped if something goes wrong. It feels a lot like WoW to me.

I’m not trying to ruffle any feathers or anything. I just feel like a lot of people stop playing GW2 and start playing WoW when they get to the endgame. I don’t feel like this is 100% ArenaNet’s fault. I feel like part of it is the player’s perspective of the game.

Dungeons and why they aren't engaging

in Fractals, Dungeons & Raids

Posted by: krowik.8053

krowik.8053

If we are breezing through a dungeon, why do you want to make it easier by stacking and dodge against a pillar or standing where the boss can’t hit you? Makes me sleepy. Just my opinion.

Stacking as a technique is done because buffs, heals, condition removals, etc. that help teammates are usually at no range and are in a relatively small area. To benefit from them, it helps to be close to the team.

As to why people use certain tactics… people tend to repeat things that worked for them in the past. People don’t like to fail, they don’t like their character to die, they don’t even like to do the dungeon slower than they know it can be done. If they know some tactic works, they will use it, over and over and over …

I understand why people stack and use the tactics they use. I’m not saying its a bad idea.

It just seems like those should be saved for speed runs or as a last resort. The “stack here and follow these specific steps not to die” doesn’t seem like it should be the go-to option for dungeon runs. It should be used if the dungeon is too hard for your group.

I’m not the best dungeon runner in the world. I really only just started doing them regularly. I have screwed our groups a couple of times with accidental pulls or standing in the wrong spot. What I’ve found though is a lot of people who are telling everyone in the group what to do and know every step of the dungeon (which I’m not complaining about, I don’t mind having a pro help the group,) if you mess up their plan then they will get worked because they cant seem to adapt. They die or they tell everyone to run out and reset it. Makes me wonder, are people actually good at this dungeon/game…Or are they good at following the guide?

(edited by krowik.8053)

Dungeons and why they aren't engaging

in Fractals, Dungeons & Raids

Posted by: krowik.8053

krowik.8053

I find the dungeons to be fun. The thing that kills the fun for me is how no one wants to actually do the dungeon. Everyone just wants their tokens.

I understand that people want to their gear as fast and as easily as possible… But why do people choose to do the dungeons in the most boring way possible? Seems like no one wants to play the game, they just want better gear.

CoE was so much fun before I learned how to “run it properly.” I can understand skipping certain mobs so you can get to the boss faster, I can understand using certain mechanics to make it easier. But why would you want every boss fight to be as boring as possible? Is having a cool character more important then actually playing the character?

If we are breezing through a dungeon, why do you want to make it easier by stacking and dodge against a pillar or standing where the boss can’t hit you? Makes me sleepy. Just my opinion.

(edited by krowik.8053)

So umm, why do you play an Asura?

in Asura

Posted by: krowik.8053

krowik.8053

Sylvari – male characters look to girly and I don’t like their armor. Nothing about this race appeals to me at all.

Humans – they seem to be either too handsome, too boyish or too grizzly. Where are the normal looking people? Lol

Charr – their armor and their whole body is too complicated looking for me. There’s just too much going on and I don’t like looking at it. Lol

Norn – Too buff and their posture looks super uncomfortable. Every time I try a norn, I end up just staring at his neck muscles like “wtf.”

Asura – everything that has already been posted. Good animations, funny, not super serious and heroic, interesting lore that isnt too generic, tc etc.

Thief Site

in Thief

Posted by: krowik.8053

krowik.8053

I would love for there to be some kind of thief resource, especially for PvE.

I just started to get into doing dungeon runs and every group I get has no problems letting me how horrible I am at this game. The only advice I ever get is “roll a warrior.”

Every time I look up thief guides or builds they’re either for pvp/wvw or they’re old and idk if I should trust them.

Dungeons guides designed for thieves would be great.

Also, don’t use acronyms on guides. I don’t know what half of them mean and I always have to stop reading/watching to look them up.

Just some advice from someone who would benefit from and use your site.

(edited by krowik.8053)