Showing Posts For ksmisfit.8109:
I’ll tell you a pve/wvw change I and many others like me would like to see. Take the WvW maps out of the map completion requirement. While I understand that you want us to experience all aspects of the game I really don’t enjoy being forced to put up will being ganked or even have to fight other players in order to gain the ability to make a legendary weapon. I struggle enough with getting vistas as it is without having to do it while other players are trying to kill me. I also ended up waiting months for my server to get the areas I needed to complete.
I have reasons I dislike pvp one of them being bad experiences in other games. I can accept that I will miss out on achievement points for not doing those areas but it seems unfair to force us to either spend massive amounts of gold to buy Legendaries or force us to enter into pvp type environments (which is what WvW is) in order to gain a legendary item. It makes me less inclined to do the main maps with other characters because I know I will have to struggle through that again.
Every daily event is a pvp style event as well could you not have perhaps made a few that are straight races or pve style competitions like who kills the most monsters or a race where we don’t attack each other to gain an edge?
A few things and I don’t know whether it fits horizontally or vertically:
One make the commander tag more useful for dungeons and pve by allowing them to take more people into a group. By this I mean say let them take up to 10 people into a dungeon (more if say a general tag etc is created and bought) so that people don’t get left out as often when a group of friends are running a dungeon. I would assume that the dungeon would scale much like the world bosses do in difficulty. Right now except for wvw, fighting teq, or zerg like trains the tag is generally treated like an expensive piece of jewellery and in some cases as was last night someone was using it to spam a group trying to organize a teq fight by flipping it on and off making it difficult to find the right commander.
While I understand you want to get people in all aspects of the game some of us just can’t or truly don’t want to do player versus player type things. Making Map Completion inherent on Mapping World vs World Makes it very difficult for those of us who despite joining guilds still end up playing as a loner (ie not in Parties) and who don’t have great skills of movement. Since this is a requirement of making a legendary and getting the been there done that tag it takes away a large part of the enjoyment of the game for those of us who are anti pvp due to having been bullied in other pvp type games. For an example level 20 characters trouncing level 1 characters (yes I know that there is world/make scaling but that only helps the character to a certain degree the player however doesn’t exactly level up with their character. With the WvW contests going on for the most part my world has not been able to get the area I need besides the fact that frequently I have to run about there solo and cross most of the map hoping I won’t run into a large group of opposing characters when All I want is to complete the map.