Showing Posts For kwewu.3896:
Then is just the cheapness of the servers since, from what I gather reading the forums, DaoC had no problems with huge fights? It’s all just about the lacking servers?
I doubt its the cheapness of the servers. Powerful hardware will only mask problems with the software to a certain extent. They could say, double the power of the servers and they may only see a 10% performance improvement.
There’s something not happening properly by the servers code (or software). Like I said before, I’ll be in a massive battle in a Lord’s room and all my skills are reasonably responsive, regardless of how many invisible people may be there, and my frame rate dropping to around 20. The only real issue I have is when I cast my heal too close to one of these fights it just won’t go off even though every other skill is fine. Yes there is server lag happening in this case. Yes there is graphics lag happening on my side as well. This still doesn’t explain why every skill except my healing skill is still able to be cast. A friend of mine experiences this exact same problem as well.
Maybe heals are handled differently by the server than other skills. Maybe the heals being handled differently is contributing to the server lag overall in the large battles. Channeled skills haven’t been a problem for me, and other skills with cast times have not been a problem for me.
I should add that the distance I have to move away from these battles is not that large to be able to cast my heal. I might only have to move 2000 yards away at most and then my heal casts as fast as any other skill.
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No. I’m saying that positional information affects server load. The more characters moving, and the more movements those characters make all increase the load to the server. However, it wouldn’t matter if the spell effects are even rendered on the client or not. If the client didn’t render spell effects at all, the load to the server would be the same.
SBI doesn’t need to work with ET at all for ET to be able to accomplish their goal of ensuring HoD finishes 3rd. SBI simply needs to play to win.
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The servers do not render the animations so the complexity of the animations has no effect on server load.
Explain to me, why it does not effect server performance? I’m waiting.
The servers do not render any graphics.
Then what is taxing the server?
Many things, positional data being a large one.
Explain to me, why it does not effect server performance? I’m waiting.
The servers do not render any graphics.
I love how people always throw out DaoC as in some kind of “but it worked before!” card, failing to realize that DaoC graphics are just a joke.
Graphics do not effect server performance.
It is now clear a bulk of the ET population knows they don’t have what it takes to be #1. I guess knowing they have the power to decide who gets to win a match is the next best thing for them.
SBI are playing this very well though and shouldn’t be faulted. We wouldn’t be doing anything different than what SBI is doing if roles were different and SBI’s goal was to ensure ET finished last.
Its a very interesting dynamic in WvW when only 2 of the 3 servers are playing to win.
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Graphics have nothing to do with server lag. Something is definetely broken though. In massive lord room battles I’m unable to cast my heal skill yet I’m still able to use other skills.
I put a Superior Sigil of Accuracy in my bow which should give me +5% crit chance but it didn’t give me any. I tried swapping weapons, removing all my weapon sets and reequipping them, nothing worked. Are bows capped at 34% crit?