Showing Posts For kyrabt.3216:
I would be interested in joining, however, I looked at your website and it does not seem like we are on the same server…
I agree that the new way of things probably makes dungeons harder than they already are. I can’t say I’ve actually done one yet. I do, however, know about the whole “not enough waypoints” problem.
Honestly, though, I can’t say it’s the dungeons that actually make me hesitant to do them – it’s some of the players. From what I’ve read on a lot of the forum pages the “requirements” for getting into a lot of parties for dungeons is kind of high, especially for first-timers. They expect us to have full exotic? I am not sure how possible that is until you’ve actually started doing dungeons…
And running specific builds, as well. Shouldn’t the player use the build they are most comfortable with? That or at least the team could tell them how to adjust their build instead of just kicking them. Patience is also needed. My reasoning being that if you make a person use a new build you can’t be like, “You must perform perfectly.” or get mad at them if they don’t, considering the person has never used the build before.
Overall, I agree that for casuals or people who play this game just for fun (as it is intended to be played, I’d hope) the dungeons will be harder now than they were before. I just hope that finding a party for dungeons isn’t as bad as it sounds.
Anyone who is insisting on a level greater than the minimum to enter the dungon, or requesting a specific RARE-ITY of gear, is just being an idiot and you probably don’t want to be in their group.
That said, type of spec, and type of gear is important. Every profession can fill any of the 3 roles in GW2, but that doesn’t mean that dungeon teams can be composed of any combination… you still need some representation of each of the 3 roles. So players asking for spec “are you a controller/dps/support” and gear type “umm, your a dps wearing clerics?” may be important for the tougher encounters, and should be expected.
Yup. I get that the type of gear is important. As long as the party can come to an agreement on who is playing what role, then I don’t mind at all.
A friend and I are looking to join a guild on the Ehmry Bay server so that we can have some people to do dungeons with. We are both playing Guardians and are very easy to get along with.
So, if any Ehmry Bay guilds have room for two more guardians, please leave a reply to this post.
Thanks!
I agree that the new way of things probably makes dungeons harder than they already are. I can’t say I’ve actually done one yet. I do, however, know about the whole “not enough waypoints” problem.
Honestly, though, I can’t say it’s the dungeons that actually make me hesitant to do them – it’s some of the players. From what I’ve read on a lot of the forum pages the “requirements” for getting into a lot of parties for dungeons is kind of high, especially for first-timers. They expect us to have full exotic? I am not sure how possible that is until you’ve actually started doing dungeons…
And running specific builds, as well. Shouldn’t the player use the build they are most comfortable with? That or at least the team could tell them how to adjust their build instead of just kicking them. Patience is also needed. My reasoning being that if you make a person use a new build you can’t be like, “You must perform perfectly.” or get mad at them if they don’t, considering the person has never used the build before.
Overall, I agree that for casuals or people who play this game just for fun (as it is intended to be played, I’d hope) the dungeons will be harder now than they were before. I just hope that finding a party for dungeons isn’t as bad as it sounds.
I’d be interested in joining pretty much for the same reasons as Navandozer.