Played the druid all yesterday and about to get back on again. I know some people have said the healing seems too low even in full clerics, but some guildies and I ran around in a group of five druids, full clerics, and using monk runes really made a difference (played PVE and WvW, didn’t try PvP). Even solo I found myself to be pretty survivable. Battles would take longer, but my health bar was almost always full.
There were only a few things that I think need some tweaking:
1) The way the staff is held. I’m holding it like I’m going to smack someone with it but it is used to cast. I think it would feel more right to hold it in a one handed fashion similar to the ele.
2) My guildies and I had to camp staff. None of the other weapons seemed to really fit with the play style. I wonder if there is something that can be put in the traits that would make it beneficial to occasionally swap to another weapon (maybe a percentage of LB/ax, ect. damage being converted to healing, or something like that).
3)As far as pets go, I love the new pets, but the fire wyvern loses aggro as soon as it goes in the air, so the enemy often is no longer in the area it makes the circle of fire. Maybe if the enemy was dazed or immobilized for a short time when the wyvern takes off?
Overall, love it, definitely gives me a reason to play my ranger again.