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Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: lala.4370

lala.4370

Where do I ever ask for overpowered abilities? I’ve made suggestions to more talent points or even a more sideways progression instead of an up progression. I would just like my toon to grow the more I play it. As it is now, I’m already maxed out. Game is less than a month old and my toon is the best it will ever be unless i grind out a legendary which isnt worth the minimal power increase. How is that fun? The novelity of WvW is already wearing thin and I’m not even talking about the hacks/cheats/exploits. Its the same thing night after night already. The land is way to small so you cant roam, one server always dominates so you are either camped or are camping, and you kill people for no real reason.

Oh and this game is a bastion of no bugs/exploits/hacks and tons of content rite? Oh wait, its not. You bascially just called this game swtor. Stop being a fanboi and actually look at it. There ya go, take a good look. Look 6 months down the road where you are doing the SAME exact thing in WvW as you did today. Same gear. Same Spec. No progression at all. I’d put money on the fact that you will have moved on before that though. Most of you that are the most vocal about keeping it as it is will flee.

What if you gained recognition, notoriety, infamy, bragging rights? Would you feel content after 6 months of WvW but no improvements in gear?

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: lala.4370

lala.4370

I feel the same way with the OP on many points but I will only go into one in depth.

I didn’t play DAoC but I did play Warhammer Online which was very similar to DAoC and thus very similar to WvW in here.

I am an egotistic player. I like being notorius. In fact, I think most people want to be famous. Games I’ve played, I always stand out, e.g. Warhammer Online, Aion. Warhammer Online was great for this. The flexibility of addons in Warhammer Online meant we could had kill counters – this tracked the number of kills by parsing the combat log and tallies top players with their number of kills. Other addons meant you could keep a record of every single player that has killed you and the number of times they have killed you. This added another dimension to fighting an eternal war. You wanted to get revenge on your nemesis out in the battlefield. Unfortunately I was a nemesis to a lot of enemy players, but I loved it and it made fighting an endless war a lot more interesting.

Having nemesis and being able to identify exceptional players on your side is all part of community building. After all, in a game where you never stop killing each other, the only thing you will be guaranteed to have in common with a stranger is that you want to kill… someone else… or… each other.