Showing Posts For lazarus.2845:

Some suggestions to make WvW more fun.

in Suggestions

Posted by: lazarus.2845

lazarus.2845

i like the ideas,

another idea, have a deeper upgrade system, upto maybe 10 levels, making guards very hard on the endscale and many of them * this could be scaled with defenders around + defenders advantage. Depth to skill systems is a must, i likes daoc cuz it showd unique depth and this was almoth 15 years ago if not more ^^

cheers for the post

/bump,

Fix spliting and kiting of supply camp guards

in WvW

Posted by: lazarus.2845

lazarus.2845

i like the bailey idea, and agree with the guards being quite useless most the time.
the upgrade system should have abit of depth for instance instead of 1 guard upgrade have 2 or 3 levels adding 3,3,4 guards for instance.

im not sure about choosing melee, ranged or mixed, though i feel like guards should have more versatile abilities.

i remember in daoc fully upgraded keep needed at least 16-20 people to even attempt, if you need 5-10 for a supply camp thats fully upgraded would change the flow of the current wvw, though i also suppose many people like the fast pace of the current wvw.

i also like your bailey concept would not be that hard to integrate since there is already a gate there ^^

Doylak should be abit tougher not damage wise but hp/defence, usually easier to kill than the guards if that upgrade has been purchased.