Showing Posts For leozar.2649:
The spe really use the mirage concept well, you think you will have clean fresh water but you end with a lot of hot sand like this spe you have pretty animation and promising concept but you end up with messy mechanic and no synergy with your other trait lines or core skill.
I’m sure people will find some unexpected use to it but it’s a shame that a spe that use clone so much don’t buff them or add more of them.
Anet could separate Clone- and Phantasm-Slots on Mirage. 3 Slots free for Clones and one slot for an additional Phantasm. The Phantasm wouldn’t shatter but stay behind until it dies or gets overwritten by another Phantasm.
I was thinking of giving more damage and survivability to clone so they can compete with phantasm and adding one more for the synergy with shatter and ambush so phantasm will be unneeded on this spe.
I feel that mirage should be a spe based on clone and shatter skills, giving +1 clone with a minor trait and changing all phantasm skill to clone skill will give some synergy with the shatter trait and illusion alive trait. Of course you would need traits for boosting damage and survivability of clones, popping a clone each time you gain mirror cloak and at least 4s ambush windows but right now the spe is kinda underwhelming