Showing Highly Rated Posts By lesliejb.3615:

i dislike timers

in Tequatl Rising

Posted by: lesliejb.3615

lesliejb.3615

Long story short, I’m not at all happy with the timers and I’m not alone in this. They do not serve to make the game more interesting or challenging, and it’s not a new mechanic. I urge you to remember why you removed the “instant fail on npc death” mechanic from GW1 with the release of the EOTN, replacing it with the ability to allow us to revive them; because it simply wasn’t fun.

What’s fun about having an event fail simply because a certain amount of time has elapsed? All it does is add a sense of stress and urgency, and frankly that’s no reason to fail an event. Why not make failure an option tied into our actions; you already did this with the Lyssa temple, where we must hold seals to defeat her.

Thanks for reading, and here’s hoping these fail timers will be short lived.