Showing Posts For likemike.5074:
So yea, I’ve gone through and deleted majority of my purple items that I’ve had in my bank since playing (gift of exploration etc….) since I know I won’t be using it.
Why on this planet earth (or why in the world of tyria) would you ever ever delete gift of exploration, do you know how valuable that item is? People spend hours on end doing world completion to get this item. Deleting seems such a waste of time spent as the main purpose is to get those.
Also just because you won’t be using it now, doesn’t mean you wont in the future, as now, as a result of you deleting, you have to grind hours into the game to do world commpletion again.
Logic = flawed.
Why post a post like this to ruin it for players?
A great idea for punishment upon death would be to drop the items you are carrying, even wearing, while having the choice to select ‘x’ amount of items to save upon death, for example the player could save 4 items, which could mean he saved his/her legendary and 3 pieces of armour.
Furthermore from this, it also introduces the possibility of adding a new skill/trait which allows you to save additional 1 or 2 items. This then means that players can go out and kill but if they get killed, they don’t lose armour but other stuff.
Now the question is what happens to the dropped loot. Well one suggestion is that it goes on the TP which in return would reduce the cost of some materials.
Another option is to add grave stones, which last ‘x’ amount of time and the grave stones can be upgraded by a specific crafting profession which increases the amount of time the grave survives. If the player returns to the grave before it expires, they have the opportunity to return some items they lost, but not all due to simply being easy to get back to due to waypoints being generally close to each event.
If the player does not get back in time, the grave is destroyed and the loot is dropped to the ground, or alternatively just disappears for good.
This way it will make people more wary rather than just running in to a champion battle and zerking, and would in return promote more tactical approach.
Thanks for reading.