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Official Skill Balance Thread: 22 February Update

in Guild Wars 2 Discussion

Posted by: lloydinspace.6579

lloydinspace.6579

I see that the intent with makeing TW affect 10 targets is to make a chrono apply perma quickness on a 10 man group, but due to the previouse balance patch where the stack cap for quickness was reduced to 5, most of the stacks of quickness applied will be overwriten as chronomance applies burst of lots of quickness. The alternative is to stagger cooldowns, but that would just feel weird when abilities in CS would do almost nothing in terms of quickness uptime, not to mention the effect after CS ends.

Thus I want to ask why you did not realise this was a problem, and if you did and believe it was not a problem, can you try to convience me why?

As far as I can tell, rev getting alacrity, GotL applying to 10 people and mesemer on paper being able to give quickness to 10 people would allow for more diversity, but this attempt is ultimatly futile, as we will just run 2 chronomancers IF we cannot get perma quickness with 1 chrono, and thus the rev change is not relevant, and furthermore we will still take 2 druids for spotter and spirit, as a condi ranger cannot realisticly drop anything for either.

As a summary, I get what is trying to be accomplished, but the quickness cap is going to stop it all from succeding, and I want a dev comment on why this was not changed as well.