Showing Posts For lorylke.5674:
Hello,
I was wondering what community thinks (and if someone did numbercrunching) with the Giving weapons (that are vitality, precision and +10% condition duration).
Has anyone considered them for use? Do you think they would be better than rabid? Do you think stacking duration might be viable?
I am completely frustrated by GW2 and how it’s optimized with hardware. You’d think that Ultra-ing it out with an FX-8150 clocked to 4.6ghz and dual 660ti’s in triple monitor setup wouldn’t be a problem, but I hardly ever get 60 fps anywhere, let alone in cities/wvw, even though according to resource monitor not a single one of my cores ever gets 100% used, and my video cards rarely work over 30% load.
At first I thought it was because of how the FX cores work and got the hotfix for it installed, but it didn’t improve my situation in any way shape or form. I also checked if there’s any other bandwidth issues that could be affecting it, NOTHING is maxed out at all on my system, it’s just lagging because… it’s lagging.
Admittedly I’m a jerk and I want my machine to run everything at absolute maximum because I put a good amount of cash into it, but this is inexcusable and needs to be fixed. If you have light threads, put them on the video card processors for co-processing, split main thread in two if you have to, as it is right now you get monster machines getting crappy performance even on medium settings. Idk about you, but it turns me off from playing this game immensely. It has potential to look so good, but if I’m forced to run it at low settings just to not have stuttering (which doesn’t actually help, lol?), I have a dozen other things I could play.
I should also mention that there’s next to no difference in performance between 1 and 3 monitors…
(edited by lorylke.5674)
Hardware Spec:
-AMD FX-8150 @ 4.6ghz
-ASUS 660ti*2 (SLI), 310.33
-ASUS Sabertooth 990fx
-16gb (2×8) Corsair Vengeance 1866mhz 10/10/10/27
-Win 7 x64 SP1
-OCZ Vertex 3 x2 (Raid 0)
Game setting
Display Resolution
6010*1080
Graphic Settings
Appearance preset, Shadows on Ultra
FPS Value:
PVE 50-60
Cities 20-30
PVP 30-40
WvWvW 20-30
GW2 build# 15880
I don’t believe you, I’ve seen absolutely no increase in damage off my scepter’s autoattacks in the last 30 levels even though I doubled in power, currently hitting for around 1/10th of what you’re doing just 20 levels under you.
I concentrate on condition damage and crit for bleeds, but you would think I would at least do half-decent autoattack damage to add onto that seeing as I have 20 points into the +power tree.
Hello, I’ve been taking my sweet time leveling but lately I’ve been noticing that last 30 or so levels my autoattack damage (the hard damage part, not the dot part) hasn’t increased whatsoever even though I doubled the amount of attack damage I have (level 60 right now, have 1579, had around 800 when I was level 30 iirc). I’ve been doing around 100-140 non-crit hits back then and I’m doing same thing now, only difference is that mobs now have way more health so I basically have to rely on my bleeds which didn’t scale nearly as much to compensate. Is there something I’m missing? Cause at this point the makeshift weapons (stick, shovels, w/e else) hit for more than my rare level 60 scepter.