Showing Posts For louiscarter.3590:
^^
That temple game was crazy good but I agree the whole series was top notch.
This would actually be pretty cool but a bit hard to implement. Also I’m guessing it would have to be Ok with each player just in case they don’t want to have people watching EXACTLY how they play.
I’m also adding my support to this! It’s not just DPS checks this will bring, shout outs to the RP community! :P
Could we PLEASE have the option to turn on the DoF that was used in certain story cutscenes, like during the mission to rescue Eir near the start in Verdant Brink. It’s obviously a different method that the in game “Depth Blur” uses, which imo doesn’t do nearly enough.
EDIT: Found a great example of the effect in these 2 screens. First with Majory in focus then when the camera zooms forward the focus shifts to the player and Majory becomes blurred.
In focus Majory: http://imgur.com/ZpEJKDQ
Blurred Majory: http://imgur.com/4laqEmd
(edited by louiscarter.3590)
Hey thought I’d post my issue here too as it’s almost exactly the same,
I started getting this issue while previewing Windows 10 so I rolled back to my Win8 install but it’s still happening.
The glitch is as you describe, the game will freeze but you can still move your cursor and hear the sound in the background still rolling. It’s very frustrating so I’d like to get some sort of fix for this.
My specs:
Windows 8.1 x64
Intel 4790k
nVidia 780ti
All running stock speeds too.
+1
I for one would LOVE full control of my pet.
procs like this works only on 1 attack/dmg so for barrage only on the first hit, like rapidfire, parth of scars..
First hit yes, but that’s 5 targets. So why not have the bonus to all 5 OR in the name of balance split the effect so it’s 1 crit plus say 1 stack of vuln to 5 targets instead of 5 stacks to one, it is an AoE attack after all.
The title of this thread may at first seem pretty stupid, but hear me out.
As a Ranger there are many traits and skills that have a bonus to “An attack” or “Next strike” What I’d like to know is why an attack that hits many targets at once or even pierces many targets, the bonus only ever hits one target.
Now some might say this is simply balance, so Rangers aren’t overpowered. And I’m fine if that’s the case (Although I still think Rangers deserve a bit of a buff). I would just like some clarification in the form of a tooltip for instance.
Some examples in case you can’t think of any:
Opening Strike + Barrage: 5 targets hit but only 1 of them is a Crit and only 1 target gets vulnerability.
Spider Venom + Path of Scars: Many targets hit and pulled but the venom is only applied once (and sometimes not at all. I think this may be buggy or the tooltip is wrong)
Attack of Opportunity + Longbow with Piercing Arrows: The damage increase is only counted once. (As far as I can tell)
So there you have it. Where is the line drawn? What counts as an attack and could we please have more info.