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"Tanks" needed for dungeons?

in Players Helping Players

Posted by: lucretor.3084

lucretor.3084

For starters, i would like to state that i aggree with the concept of using
the tank-dps-healer system. Its an mmorpg game,
people like to have roles, thats why they play, to fulfill their role
and do their best to surpass the others in any way. Its a game.

The way the dungeons are now in this game is not fun! All the dying,
the reviving,the waypoint zerging,
the boss one-hit KO you if u are in the wrong place,
sometimes with only 1sec to react,
and with that ridiculus thin red line to avoid
when all other spell effects are going on.
I just DONT enjoy it… Its a mess..

But i will not whine. I know your answer.
“GO play another game”, or “its all about dodging”
or " all can do any role "
or all the reasons you state above in your posts…
And ok i agree, this is the game,
but do you know why i am writing this?
Cause this game is absolutely perfect in all the other aspects.
I LOVE it!! It could be the perfect one.. and yet it lacks in dungeons…
I just dont want to die and get revived all the time…
at first i hated it.. to tell you the truth i coped with it afterwards,
i found it challenging… but only cause i am a pve fun.
. i dont like the boss going zerging around to everyone
and kill u in one sec and then someone revives you…
ITS NOT EPIC!!
ITS NOT EPIC TO KEEP THROWING
BOULDERS ALL THE TIME SO YOU CAN BEAT THE BOSS…
REALLY..

ok, there are some fun bosses where the tactics favor
these new mechanics, but imagine haveing a huge
dragon zerging around with no reason
just to get dodged by an elementalist…

anyway i have some suggestions…
people who actually like this system,
please dont reply, i know your answers…

1.TURN THE SYSTEM TO “TANK-HEALER-DPS”
noone will listen to that so :

2. give to some classes some aggro skills,
or at least taunt skills and
build the aggro system from the beggining

3. u must make the game so we can see the target’s target
and what it is casting!!
so its more doable to dodge or to position yourself..
so give us target’s target frame and cast bar so we know
who the boss is going after and what is it casting.

4.replace this thin red line from traps,
with something more noticeable

5.CAN we please see our target’s health????

6.damage meter… everyone likes to measure their skills

These are my suggestions and i believe that
with these fixes the system of GW2 will be working
perfectly and noone will be whining about that…
haters gonna hate but its my opinion to make
this game more fun, cause

GUILD WARS 2 RULE