Magic is merely a tool. It is not something to be feared but rather something to be mastered.
Pardon the break from the usual build and patch discussions but I recently had this weird obsession about staff casting animations for the elementalist. I just felt that regardless of race, the animations while using using the staff do not make use of it as a weapon. Most of the time, the weapon itself just hangs passively while the ‘other hand’ does most of the spellcasting.
I was hoping that this could be changed so that the staff feels more like an active weapon, something that is wielded in battle. For example, ‘Lightning Surge’ has this animation where the staff is wielded like a shot gun to shoot lightning. Here are some of my suggestions:
-General
Auto Attacks: Same animation but this time using the staff hand, with the projectile appearing from the tip
- Fire
Lava Font: An aggressive staff ground strike that forms a lava pool.
Meteor Storm: The staff is thrown into the air (just like when you cast meteor while holding a boulder) followed by a rain of fire from the heavens.
-Water
Geyser: A rising sweep causing a fountain to appear.
Healing Rain: A ‘praying stance’ ending with a flourish.
-Air
Gust: The staff spins rapidly like a fan, shooting a powerful gust.
Static Field: The staff is flung to the target area, serving as a conducting rod.
-Earth
Unsteady Ground: The staff is used to draw a line on the ground, forming impassable ground.
Shockwave: The staff is wielded like a hammer strike, sending out a shockwave.
Not sure how this will impact PVP since some animations maybe giveaways but I was hoping it will add flavor to the weapon.
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