I hope that any nerfs that hit the wells can be reverted through traits. Like someone above noted, a 10% damage nerf would mean the CD reduction trait now also increased the damage by 10%, etc. This would make traiting for them a lot more rewarding. I’m already forced 20 points into curses, even though wells are as far from a condition build as one can get.
Wells do NOT hit hard at the moment, even with full power set. Plus they take half an eternity to recharge. The only problem with well is that you can stack them in one spot. Giving them all a 5 seconds global cooldown would solve this problem, meaning only one well can be placed at the time. Then again maybe with such a nerf it would be a nice time to add damage components to Well of Darkness and Power?
And for the love of the Six, let us cast wells underwater at last. Without the ranged trait – a bubble around the caster. With the ranged trait – a bubble around the target. How is that a big deal? Engineers got their grenades working underwater without any problems.