(edited by madgod.7421)
Showing Posts For madgod.7421:
Just checking on the status of ticket #486770. I’m really hoping this can be fixed asap (of course now that she cant use it, my daughter has taken to asking me several times a day when she can, lol). And with the digital deluxe upgrade on sale, I would be extra appreciative if it would be possible to get in today! PLEASE! I will send you cookies if you can!!
Update: 28 March 2014
486770 – We tried another fix as of 11:43 AM this morning (Pacific time). Can you confirm if you got the password reset?
I checked all folder again, both via desktop and again on mobile from work just now. I don’t see it :/ not sure if I’m allowed to post my email but it should be going to *myfirstname*S*mylastname* at gmail… sometimes people miss the s in the middle of the email address, that’ said I was able to get the customer service response email so I assume they have the right email address for sending the right reset email to. If there’s anything else I can be doing on my end please let me know and I’ll make sure it gets done asap.
Thanks for your continued efforts to help me fix this!
I am posting from my other account because the problem is I cannot access the one I am trying to. It is ticket # 486770. I purchased it for my daughter, who has not played in a while. I tried to login but forgot the password I set, I went to reset it but don’t know what she named her character (and being 6 she doesn’t remember either lol). They escalated the ticket but since then I am not even getting responses from my emails to CS anymore. I’d really appreciate your help because I wanted to get into her account before all the feature patch changes go into effect.
Thanks for your time and help!
I’m still leveling my necro (at 35 now) so take my thoughts (not advice! lol) with a grain of salt. I tried conditions early on and while it worked, I usually hate to kite an enemy forever. I switched to staff so I can range (dropping marks anywhere theres an enemy off to the side, while auto hits those in front of me). For skills I run flesh golem, shadow fiend, and epidemic (with blood fiend for my healing utility). Leveling has become a breeze compared to my old condition build. The minions hold aggro while I drop marks. I can easily solo 4 or 5 enemies of my level without ever entering DS.
read the whole thread. you don’t can’t remove enough conditions against multiple enemys.
The point of this thread is, that guardians lack a working escape in those situations, copared to other classes.
Condition removal options include:
Signet of Resolve
Smite condition
Cleansing flame
Ray of Judement
Purify/Purifying Blast (aquatic only)
Bow of truth
Purging flames
Purifying Ribbon (tome of courage)
Save Yourselves
Contemplation of Purity
Absolute Resolution (trait)
Inscribed Removal (trait)
Purity (trait)
Pure of Voice (trait)
Plus runes like Soldier (remove 1/shout) and Lyssa (cure all when using elite), and foods which can reduce duration or even outright remove conditions… Not to mention combo fields like GS #4 + #2.
So out of the 50 or so condition removing abilities and skills in the game, Guardians have 15 of them. Add in food and gear choices for condition removal and I have a hard time seeing the problem removing conditions…
My experience is, that all those leaps and gapcloser dont get you anywhere, as soon as you start eating cripple and cc from more than one enemys. You just can’t have enough removal on you.
I am too very frustrated with chasing and options to run away.Either you pack in your staff for speed and get laughed at when you get crippled.
Or you take your Weapon of choice and are kitet.your only option ist to be so glassy Glasscanon, that your enemys dont get to hit their slow, invisible, 10.000 clones – buttons before they hit the dirt.
thats not something i like, when i choose a class that is about protection……….
In regards to chasing I dont see much of a problem using just about any weapon combo you have at least 1 if not more options w/almost any weapon set which will render being crippled moot. You can immobilize them, pull them, you can lock them in with you, knock them down, or teleport to them (teleport as I understand it is unaffected by cripple so apologies if I have this wrong). And thats just weapons, when we involve our abilities theres more teleports, plus cleanses, and other cond. removal options.
Running away is harder if you dont run any cond. removals, like I said, when youre a guardian its pretty easy to remove conditions like crippled whether its through food buffs, runes or abilities.
seriously? guardian does have enough mobility.. u just dont want to use it.
if u dont want to equip the weapon/utility, then thats ur fault not anet
Hehe if you take these weapons and utilities you`ll ONLY be good in chasing, but suck in actual combat. The trade-off is too harse
Other classes do not have to make such a trade-off.
Im confused, which weapons are only good at chasing?
GS — #3 and #5, a gap closer and a pull. Plus Might on#1, and Ret. on #4
Hammer — Immobilize on #3, knockdown on #4, lockdown you opponent (or keep them away) on #5, plus an autoattack with Prot. on #1 and a blast finisher/aoe damage on #2
Staff — Swiftness on #3, Might and heals on #4, Unpassable wall on #5, AOE on #1 (which hits through walls), and another heal+dmg on #2
Mace — Nice skills, especially if traiting/equiped for heals but not a chase weapon so moving on…
Scepter — immobilize + vulnerability on #3, but also not really a weapon Id consider useful in a chase.
Sword — autoattack w/cone (so semi-aoe dmg) on #1, teleport on #2 plus a blind, and multiple blocks on #3
Im skipping offhand b/c none are really meant as part of a chase imo, so much as to augment the versatility of the 1h main-hand wpns that already offer chase options.
I havent run an AH+Shouts build in ages. Its a solid build for learning the class, but I run to much solo stuff for it to be practical for me. I use shouts b/c they have short CD’s (albeit thats after traiting for it), great buffs and syngerize well w/my build overall.
I could run a mediation build, but frankly I dont enjoy the playstyle and seems like the only reason to is for the condition cleanse aspect, which as a guardian you are never short of anyways. (Purity, SoR, SY, and a half dozen other options are all easily accessible to guardians).
Not to mention shouts are instant cast (which to get w/Mediations requires traiting so its a wash w/traiting for shorter CD’s on shouts imo). And I think we can all agree consecrations have some nice options, but their insanely long CD’s just arent worth it outside of specific situations.
While guardian mobility does require more effort than using a passive signet or similar ability (which is why I say Id love to have something like that, just b/c Im lazy and would love to switch to a signet when I just need to run halfway across a map instead of leaping my way across it lol) — what we get in exchange is the ability to use it to effectively deliver pain to our enemies. Other classes use a skill or ability for swiftness and get? swiftness. We use a skill or ability to get swiftness and we get? a big bag of pain to drop on their not-swift-enough toes.
I would love to see an ‘easier’ form of mobility for guardians (maybe a signet w/25% inc. speed like other classes get).
That said, Im fine not having it simply because of what we get in exchange — speed plus great gap closers. I run Retreat/SYG/SY with soldier runes. 2 out of those 3 give me swiftness, and every time I use them I cleanse conditions. If I need to bail – pop retreat, instant swiftness, plus aegis to cover my skritten on the way out the door.
Need to catch a mesmer on the run? Pop retreat/SY then blink/leap to him — whats more, with the right setup that blink/leap will not only stack burning, but also blind and vulnerability on him, not mention giving me a few stacks of might while instantly increasing my damage against him by a good 30%
We were design to stand, fight and if necessary, hunt down and finish what they start. We are strong, we are fast, we are Guardians!
I’ve been toying with a build idea which, among other things, gives 100% uptime on retaliation. But from what I’ve read I cant tell if retaliation is worth even bothering with? Can anyone give me a decent breakdown of why it is or is not useful? Im mostly PVE and Dungeons, but would also appreciate a perspective of its usefulness in WvW.
Thanks!
I apologize if this has already been asked/answered but nothing came up in my searches… I have checked several build calculator sites and none say theyve updated after the new trait changes — does anyone know if there is an updated site I can use to create builds with the new trait changes?
Still not working for me? Anyone else still unable to get in?
My guess is that they will have an instance/dungeon that will level up players for most/all living story specific activities but the island itself will remain an lvl 80 zone.
Im not much of a numbers person but Ive seen plenty of posts to know many of you are. Can anyone quantify how much a player is sacrificing if they use Explorer’s armor over another set? So how much damage does a player “lose” by taking Explorers over Bersekers and Rampagers armor?
Please give min./max. if possible — i.e. dont just quote a number which assumes 25 stacks of every possible condition or assumes youre getting nonstop crits., I also want to know what is “lost” if the mob(s) are removing the conditions your stacking as fast as your applying them/your luck is lousy and you just arent getting any crits that day (or if youre just getting into high level stuff and are still working toward a full set of prec. gear and thus have a super low crit chance %).
TL;DR — How much extra cond./crit. damage is being “lost” by not having the extra 16% crit. dmg./224pts of cond. dmg. (min. and max. numbers please).

