just wondering why you don’t use sigil of hydromancy instead of geomancy – yes geomancy gives you more bleed stacks but hydromancy does a lot of dmg as well as chill which helps you to gain an advantage because their skills take forever to recharge, and can also provide you with a way out considering their movement speed will be decreased. yes they can easily cleanse the chill off themselves, but then that makes the bleeds from geomancy pretty useless too if they can cleanse it…
also why don’t you use IX (cantrips grant regeration and vigor) in water instead of X (remove a condition when attuning to water)? since you use 3 cantrips, and you use the trait XI (remove a condition when granting yourself regen) it would mean you’d have 3 condi cleanses. also since whenever you attune to water you gain regen from arcane trait VIII (I presumed you used that), you’d get another condi cleanse. finally from cleansing fire, you clear another 3 condis – so all together you could clear 7 condis at once (if you wanted to ofc but that’d just be dumb). finally you have ether renewal that clears a massive amount of condis. plus the regen and vigor from the cantrips would help you survive longer.
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