Showing Posts For markus.8631:

P/D Condition Build 30 Deadly Arts

in Thief

Posted by: markus.8631

markus.8631

Doesn’t need a big write up or anything don’t do the whole awesome name thing. The concept is still the same as before.

The build 30/0/30/10 http://gw2buildcraft.com/calculator/thief/?7.0|8.1m.h1j.a.1m.h5|8.1h.h1j.a.1h.h9|1f.7i.1f.7i.1f.7i.1f.7i.1f.7i.1f.7i|1h.62.1h.62.1h.62.1h.62.1h.62.1h.62|u000.0.u45b.a3.0|30.d|0.0.0.0.0|e

Traits-
Deadly Arts (IV,VIII,XII) Venomous Strength, Quick Venoms, Residual Venoms
Shadow Arts (IV,V,XI) Shadows Embrace, Infusion of Shadow, Shadows Rejuvination
Acrobatics III (Vigorous Recovery)

Gear –
Weapons – Giver Pistol, Giver Dagger off set is D/P condition sigil of corruption, sigil of energy (make up for not having 15 points in acro)
Armor Carrion
Runes – Lyssa (Nightmare would be optimal if you want the extra condition damage)
Trinkets- Carrion
Food – +40% condition duration, Apprentice tuning crystals

Utilities-Skale venom, Devourer venom, whatever else you like. Elite for roaming I use basilisk venom. Thieves guild in groups or duels.

Hard Facts
Torment goes to 10 seconds
8 second bleeds
20 secs of poison on steal
10 secs of weakness on steal
7 second poison from lotus strike

12 second immobilize <—- this is the killer if you stagger the devourer venom you can get 12 secs of immob. If you burst it all out then it looks to be about 8 secs you have to pay attention to the immobilization icon and apply when its about to run out to get 12 secs not really difficult to do.

Idea behind going 30 DA for P/D

Most condition builds for thief are 20/0/30/20/0 or 0/0/30/20/20 with focus on bleed duration.

I have a mesmer and wanted to test out torment to see how it works. The block on scepter can pump out 5 stacks of torment for 8 secs.

So I tried it on my thief was not impressed with it at all. 3 attacks duration is 5 secs meh. I was like poison is still the best condition.

Then I tried this out going all out on venom traits. The shadow rejuvenation can be swapped out to venomous aura in a 1v1 with venomous aura and thieves guild it is pretty much instagib throw on ambush o.O. Auto win in a duel. The condition pressure is just to much I almost feel like a necro people die so fast.

Torment is a straight DPS condition

I usually open with normal setup devourer venom which makes people panic when you can’t move for 12 seconds. Move behind them apply bleeds ensure I get a cloak and dagger before the venom wears off. Then apply torment once they are free because after you have someone immobilized for 8+ seconds they are going to want to move so the torment can do its work. Torment is also great when they try to flee and is usually up again by that time and you always have basilisk.

Anyway I have enjoyed this setup so far the best part is the 12 second immobilize though. With the 100% condition duration on everything the engineer gunk becomes pretty powerful also.

My base bleed is about 93 but it quickly gets to 100+ when might stacks start coming into play. Energy sigils help make up not having 15 points in acrobatics.

Pre patch the 2 classes I had trouble killing as a P/D condi build where bunker guardians and elementalist. With this setup they have definitely become killable.

Look interesting. Are you using this in WvW or just s/tpvp? I’m tired of D/P (since I suck) and was looking for something to keep me from deleting my thief

Thiefy [DDLG] – Devona’s Rest

5/24 T7 NSP/DR/GoM

in Match-ups

Posted by: markus.8631

markus.8631

Here’s a little video of me and Purimm fighting a DDLG smallman. Mostly just escaping. Thanks to GOM for the assist.

Great video but no credit to Rat Fart? Thanks for sharin the warrior build. Would be interested in what the guardian was runnin as well.

I’ll try and make a little vid showing what I run. Until then 0/10/0/30/30, clerics gear, melandru runes, energy sigils, no ascended

Hey Sars,

Do you do any zerg-busting with this build, or do you do mostly small-group / roaming? I’ve never tried a ‘healway’ type build, but I’m intrigued. How do you like it?

Thiefy [DDLG] – Devona’s Rest

5/24 T7 NSP/DR/GoM

in Match-ups

Posted by: markus.8631

markus.8631

Just want to say props to the XOXO / SPCA guys in SW camp in GOM BL this morning. My poor newb condition necro had no hope against you D/D ele’s. Well played, guys!

Thiefy [DDLG] – Devona’s Rest

5-10 DR/GOM/NSP

in Match-ups

Posted by: markus.8631

markus.8631

Just finished taking GL in GOM borderlands. I want to say to GoM peeps there, great defense! Even with ol’ siegy helping us, you guys put up a solid fight. Props to you guys! That was a lot of fun!

Thiefy [DDLG] – Devona’s Rest

Hyjaxx's Tele-churn/skirmish build

in Elementalist

Posted by: markus.8631

markus.8631

i know in a pure churn build you use the plus damage traits. but ive found that for a skirmish build using the ones i did make this build an animal, even with super low hp i last till the end of engagements. Im still able to lay down a devastating rotation ..and then get out of range and dive back in for more. using RTL to get out of a frey, then punching back in seems to really surprise em!

also, the reason i use the on dodge trait, is after i churn and pop my fire abilities. i can switch to ltn and dodge..it does the AoE blind..then i RTL out without taking any damage…or stay in earth for a second churn, then fire dodge to AoE Blast.

anyhow, i love it. and if you are quick on your fingers switching atunements then you should enjoy it too!

I’m always looking to try new builds and ideas….I’d like to get a look at your rotations, if you have the time to post them. Thanks!

Thiefy [DDLG] – Devona’s Rest