so i decided to skim the OP again because you’re not the kind of person that screams at people that disagree with them.
your idea sounds a lot like the typical profession specializing/evolving mechanic seen in many other MMOs (an archer becomes a hunter, a warrior becomes a knight, that kind of stuff), but with the ‘twist’ of that specialization being based on one of the other “core” professions.
i stand by the point that every class becoming 8 would become impossible to balance and even more impossible to put out effective content to everyone (they’ll have to add new skills eventually, if they have 64 professions to worry about, each individual profession will get much less attention).
Lol, thanks! I try! I value everybody’s opinion, even if it’s different than my own!
Oh? That’s interesting! I definitely agree with you on that point. It does kind of seem like that. Though, mine differs a little bit in the fact this is merging two different classes, rather than advancing into another, more buffed version! But I definitely understand where you’re coming from, and I agree.
Hrm. I definitely see your concern, it’s very much a valid and logical one, too! But, I said earlier, I have faith in ArenaNet; if serious balance issues arose (which they’re bound to, either way), I would firmly stand by the thought of them being able to adequately fix them with a hastey swoop of their awesome skills.
With any addition or major change, my suggestion, could very much interrupt and easily disrupt the delicate profession balance that’s still being tweaked. If this idea were to be implemented, I would seriously hope that it wouldn’t be for a long time, and I would also hope that it would go through rigorous testing to make sure it’s pressed and ironed as much as possible! But, it’s still just a suggestion! If I’m honest, I very much doubt ArenaNet to take part in it or take it and run around the block until it’s what they want it to be. I just thought it’d be nice to express my creative, little (massive and kitten suggestion!
Instead of just combining 2 professions for a dual-profession system and it being a balancing problem, why not have each slotted tier (heals, 1 point, 3 points, 6 points, 10 points, and 30 points) gain an empty skill slot that when a secondary profession is chosen they are able to unlock 1 skill from the chosen profession at 10x the points that skill is required to unlock for that class. Reasoning (lore-wise) being our characters don’t start their professions the minute we start playing, they’re suppose to have studied and practiced forever before we played and can’t be an “expert” at the other profession the instant they learn it.
I, actually, love that idea! I think that could be very interesting and very nice to have! It would also help keep the insane balance issues down to a minimum! You should make that a thread, honestly! It sounds very cool.
Agreed. Lore should have a much firmer grip on my suggestion, which is why, I thought (but didn’t end up putting in the OP) that the adventure to aquiring the second profession could very much be similar to an alternative character storyline.
(edited by mattizilla.8451)