Showing Posts For maxgt.6410:
So I’ve been playing a lil over 500 games with my necro with many differents builds. But so far, this one is the one that I’m having the most success with 1v1, 2v1 but also at doing AoE. It’s far from being Op and may not suit your gameplay style, it takes a couple hours to get used to it.
I’m playing a 0/30/10/15/15 but some points are not mandatory for this build,
So you can start with 0/30/0/10/0 then it’s up to you but I will explain why I choosed to put points like this.
30 in curse… well you know why you must put 30 in curse xD. hemophilia and lingering curse are no brainer to me, it leaves you with one free major trait. Weakening shroud will put 1 stack of bleed and weakness on every target close to you, Reaper’s precision will help LF generation wich we lack alot… Terror is also nice, it does about 800-1k dmg so you can use your staff skill and DS fear for dmg.
10 in death magic you can get unblockable and greater marks, wich helps to hit your target but also to hit more targets.
10 in blood is a must for mark of evasion, you can dodge offensivly to stack bleeds (even tho there’s a cooldown on it, it’s still a great major trait to have). I used 15 points in blood magic but I’m thinking about moving them since the healing it does is really minor.
15 in soul reaping is pretty much to save you one utility skill slot… Spectral armor helps so much to reduce dmg taken but also for LF generation… For the major trait slot, you must think about the fact that you wont be in DS for really long, you will use it mostly to stack bleed if you take weakening shroud or to survive burst when stunned or to get a fear off for more cc or dmg if you took Terror trait in curse. it’s up to you I don’t think any of the major traits is a must vital persistence since we don’t get as much LF as the other builds so you can keep more LF for the next time you will need to use it to survive a burst.
I’m using Superior rune of the Undead, with Rabbid amulet. It gives you a good amount of toughness with good Conditions dmg. On weapons, I use superior earth on scepter and superior Geomancy on Dagger ( you gotta be close to your target when switching to scepter) on staff you can pick up between Geomancy, Superior Energy and Leeching are kinda good.
Utility skills, Even if Plague signet is bugged sometimes it will be a must have once they fix it. Corrupt boon is also one that I think mandatory for Tpvp where boons/conditions control is a must. Then you have an empty slot. Blood is power Even if the 30 sec bleed is kitten ( I think it should do the same amount of dmg in 15 sec no more) the stacks of might is kinda nice, Epidemic for LOTS of AoE. In Spvp I’m using spectral walk to move faster between points but the LF Generation and the kiting you can do with it can be reallllly usefull when you take full advantage of this skill ( it’s worth a try if you never did, it’s not a dps skill but it can saves your life and you can also have alot of fun with it).