Showing Posts For megaseeker.5918:

Trait tree suggestion

in Suggestions

Posted by: megaseeker.5918

megaseeker.5918

Okay so this is something I was just thinking, I’m mainly talking about PvP over here. Now as you all know there are many builds to each class. For example you have the tanky guardian, support guardian, dps guardian and so on. Its fun to try out different builds, and well I was thinking, when I want to change build it would be so much better if I could do that really quickly, so I’m suggesting that for PvP a character should have multiple trait trees were he can easily swap between builds in the lobby area of course. Just a suggestion , I’d like to know your opinions on this

DW Mesmer Help Pls!

in Players Helping Players

Posted by: megaseeker.5918

megaseeker.5918

Its only used in combat, Mesmers dont need to use it as a pull, they already have so much movement and escape ability in my opinion

Mesmers - How do they work?

in Players Helping Players

Posted by: megaseeker.5918

megaseeker.5918

I wanted to bring up a mechanic of the mesmer that I really disagree with, but forgot. I would have edited my other post, but it deserves its own post in my opinion.

I cannot understand phantasms disappearing when the target dies. They don’t even shatter, they just die and show the shatter animation. No debuffs/triggers, nothing.

I really believe that mechanic needs some tweaking. I propose a few ways of changing it and would like your feedback.

- Clones shatter when target dies, nothing happens, but phatasms stay alive until you leave combat for 2-3 seconds. Then they harmlessly shatter.

- Clones & Phantasms shatter upon target death, but damage every enemy around them as if using the shatter ability, but only dealing 75% damage. (This would help with our AoE situation quite a bit)

- Clones and Phantasms shatter after 2-3 seconds of being out of combat.

I don’t think any of them would bend numbers or imbalance anything in our favor. Seeing as we are always limited to 3 illusions at any given time.

Thoughts?

Also the thing of the phantasms dying and doing nothing, thats mostly done in the trait system.

Mesmers - How do they work?

in Players Helping Players

Posted by: megaseeker.5918

megaseeker.5918

Mesmer isnt just about dealing damage. Nd yeah they are gonna be very squishy, but the point of being a mesmer is to literally screw with ur opponents mind. for example, you can create 3 clones of ur self, den stealth, then blink in some other direction which will completely confuse ur opponent especially if its someone like a thief, they would have no idea who to actually attack. The mesmer has his skills but a good mesmer would know how to use them and which skills work well together, also you have so much escape that it is literally almost impossible for you to die at times, for example, in pvp i use a sword and a torch, i have the stealth from the torch+ the stealth from my utility which summons a clone+ my mass invisibility elite skill + i can blink. Also you can dish out so many conditions, stacking confusion is one of my favourites cause the amount of damage that they will take whilst trying to damage u is just staggering. They are one of the best 1 v 1 classes in the game. From my own experience they outshine in pvp rather than in pve.

low FPS fix.

in Players Helping Players

Posted by: megaseeker.5918

megaseeker.5918

Just so dat i kinow, what are the risks of doing this??

Elementalist Problems

in Players Helping Players

Posted by: megaseeker.5918

megaseeker.5918

The elementalist is actually quite weak atm, they need a buff