Showing Posts For meshowz.6987:

Dungeons dont require tactics

in Suggestions

Posted by: meshowz.6987

meshowz.6987

This game wants to remove the trinity model but fails at it (you still have a weak tanker, weak healers and high DPSers).
Bosses/Dragons(lol) have ridiculously high amount of HP and a dump AI,,, dodging(if needed) and spam dps attack to get them down and help failing teammates, that is the only tactics in this game and anyone telling you differently, they are just fooling themselves.

Tune the Dungeons!

in Suggestions

Posted by: meshowz.6987

meshowz.6987

AI is really bad in this game

An option to disable right click targeting

in Suggestions

Posted by: meshowz.6987

meshowz.6987

Nothing going to change. ANet doesn’t give a flying rats on what gamers are asking for.

Without the Trinity, We can still have roles

in Suggestions

Posted by: meshowz.6987

meshowz.6987

One role can be to fight like warrior, other can be to guard and 3rd something like mesmerizing enemies and helping allies. Guess we can have roles…

that is a way to play ..not a role. Tanker role is to provoke attacks toward them and protect the group, Healer provide healing and buffs for the team and essential to the group survival, DPSers are classes with high damage outputs to take the enemys down. This is where teamworking and the sense of grouping kicks in.

Without the Trinity, We can still have roles

in Suggestions

Posted by: meshowz.6987

meshowz.6987

I tell you the main problem in removing the Tank,healer and dps roles from this game,,, simply you will have no tactics whatsoever in Dungeons/Bosses fights, it is a solo/co op game their is no actual teamwork.
For casual players this might be fun game, for hardcores not so much.

Game Improvement - Suggestions

in Suggestions

Posted by: meshowz.6987

meshowz.6987

Ideas for new dungeons/Raids :

I would like to see dungeons where player fights mammoth bosses (e.g. Dragons and such)

I know we have these events, however as many mentioned before they aren’t really that challenging for us players and it is sad to see how theses epic designed Dragons are so weak and taking down fast. I suggest that you keep these events going (as a teaser for player and keep the environment alive) . However don not kill the Dragon, instead let them flee from the event area and this will mark the end of the event. Then to finish the fight, a group of player have to go to certain dungeon to finish the epic task and defeat the Dragon.