Showing Posts For mfree.5186:

Great Jungle Wurm is way too hard

in The Origins of Madness

Posted by: mfree.5186

mfree.5186

The OP should ask himself the following question before making such statements – Is every content made for casuals?
Right now the worm is not hard if you have a dedicated server and guild focussed on raiding it.Desolation,Blackgate(servers) or TTS,TxS(Alliances) which are focused specifically on the PVE content with raid difficulty.The worm was killed by them at least once some have killed it twice.

The real problem is the loot.The time and effort that you put in the fight is NOT equal to the reward.The loot is really bad.Rewards from the chests have to be buffed.Right now the loot table is worse from Tequatl’s.

that’s 100% true. but it got high reward – if you get mini wurm or the anneli-blabla gun (never dropped i think). i like such rare drops like in gw1 in nearly every dungeon.
anet should simply fix the few spawning seconds from the head-phase (those wurmheads are still 5-10 secs invul). with those 5-10 secs more, people can do it. even other servers than deso or TxS. riverside does tequatle the hole day, so they will also learn how to do the wurm. i think the hardest point on this is the timing to kill all three at the same time.

but there is also a really nice point on such events: casuals learning a lot. they learn that you have to doge, you have to look at your traits and not just spamming all the skills. i think the community is getting better with such events, i love them!

Why do wvw guilds hate rangers?

in WvW

Posted by: mfree.5186

mfree.5186

there is one thing, rangers are best.
imobilize.

muddy terrain + entangle = epic imobilize

if you got 2-5 rangers in a zerg (with 20-80 others), ranger can be op.
in times while everybody uses stability before zerg fights it’s the only way to split the enemy zerg. static fields are no longer an effective way. good used entangle takes 3-5sec from enemy commander, because most of the players react very slow with condition remove. for static fields and hammer stuns you don’t have to react while you got stability.

and an other point: ranger is very variable. you can play melee, you can play ranged (with piercing arrows you do aoe dmg), you can aoe (yes, aoe!) siege on walls with barrage or traps, you can do solo 250 camps without any problems, destroy some arrow cart spots with 1500 range which are not attackable by and other class (nearly no ranger knows those spots, that’s the sad point), you got a explo finisher + speed and fury, you can hard-spike targets like the commander or caster from the enemy zerg, aoe fear, cover conditions, and and and …
(i know that at each of these points there are a better class, but no class can do all of this)

yes there are better classes. but a few rangers (which are competent!) are not bad. warriors don’t need any skill, rangers do. that’s the difference. guards or warriors are good all time, rangers just if they are competent. guard staff skill 1 needs no “skill” to hit lot of enemies. ranger piercing arrow need “skill” (=good positioning)! micro manage pet in zerg fights that it don’t die need “skill”, guard F1-F3 don’t. of course there are some better and some worse guards or warriors, but it’s much harder for most of the players to play ranger well than guard or warrior. this is the bad thing, most of the rangers are completely bad. best point for that… have you ever seen a ranger who sends his pet to outstanding enemies (to avoid the aoe with the pet, not to attack them!) and than on the enemies on the end of the enemy zerg while he himself fights with his own commander in melee? i’ve never seen one beside myself and i think there are just a handful of such players.
(i learn that in gw1: i micro-managed 2 years one of my heroes myself – each of the 8 skills. i’ve done duo speed clears with anton, it was very fun!)