Showing Posts For micio.6235:
Hard to describe it if you don’t know the region.
Anyway right now there’s a big lake. In the middle you can barely see a construction, in a veil of fog. There it used to be no tower, the lake was completely explorable (now there is an invisible barrier).
And, on the west coast (between the lake and the centaur’s warcamp) there were some trees. Now they are all cut off.
So, imagine of a small forest on the cliff, and imagine a Krait’s construction in the middle of the lake with a never-done Kill the Krait Witch event and you’re done.
I totally agree on giving the Achievement Panel a keybind of its own.
I’m an achievement maniac, so I usually spend more time in that tab than in others…
It would be quite useful the possibility to enter in there directly…
Well… there are bugs to adjust things…
Yesterday I tried, with a guildie, an Hard Mode Double Gauntlet XD.
We found each other in the same dome.. he was facing the Tornado Boss and I was against the Ooze.. Well… that was hilarious…Literally impossible but really funny.
It is stupid for those who think achievement is for EVERYONE. Some achievement is easy but some of them should be challenging or time consuming. If achievements are easy and everyone can get them all within a few hours, those achievement points and titles are no longer worth to have. 2500 points are easy because it does not require any difficult skill and only require a few hour playing the mini game. I have no idea why people keep complaining on everything.
I’m expecting balance. If an achievement is not for everyone, because it’s very challenging, or because it requires skills out of the ordinary… well.. then it should rewards whith more achievement points (now that they count in some way). AP should be calculated in base of the difficulty, of the time request, and of the lore importance (those unmissable “talk to X npc” which offers 10, 15 ap)..
So… There’s the risk to lose the epicness. Can you imagine yourself combat all alone against the Ancient Karka?