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Deleting a maxed Chef for another craft?

in Guild Wars 2 Discussion

Posted by: mickyluv.7068

mickyluv.7068

You get 5 character slots, there are 8 trades. You can create 3 additional characters to the one you have already, and use them to level your crafting. They only have to do the opening tutorial mission, and then you can park them in their racial city (or LA) and funnel goods to them to level them up.

Once you’ve spent a bit of time and cash on leveling their crafting to useful levels, you’ll be less inclined to delete them.

Plus you have that 5th slot for rerollitis

Problem solved.

How many missed the beta that had the portal?

in Guild Wars 2: Heart of Thorns

Posted by: mickyluv.7068

mickyluv.7068

Not great for me either. I set an early alarm and tested out the first block, but the next two fell squarely during my working day.

No complaints – with a global game you’re not going to be able to suit everybody.

Test Feedback!

in Guild Wars 2: Heart of Thorns

Posted by: mickyluv.7068

mickyluv.7068

Well, I didn’t have as much time as I would have liked due to work, but the test was pretty sweet IMO. The map looks fantastic, the events are great – fast and furious for the most part, and the story looks to be progressing nicely. As some others have pointed out, I feel the night events need some work to bring them up to the quality of the day events.

Personally, I’m glad I chose a familiar class (Necro) rather than trying out the Revenant. That can happen another time. The Celestial gear provided had some OK stats and was tankier than what I’m used to so that helped a little with survivability I guess, but the drop off in DPS was quite noticeable too. Maybe a small choice could be worked in for gear? But not a big deal.

Didn’t have much chance to delve into the Masteries system, but it’s looking pretty comprehensive; I wanted to have a look at the precursor system but didn’t manage to activate it. Overall, I’d say there is a lot of horizontal progression built into this expansion. Some feedback for the devs – please improve the tool tips explaining the mastery system, and make that system give a bit more feedback to the player. Notification on level-up is a must IMO.

About the only thing I didn’t like was the falling mechanic. I understand this is an early build and more map levels are coming, but please don’t have this instadeath thing. At least not every time you make the slightest misstep or get knocked back. It gets old very quickly on a map with this much verticality.

Overall, it looks pretty exciting.