They cant even make weapon skins right now. what are you thinking. lets make it simple for them because they obv dont get it.
I realize that I am a late poster on this, but I’ll try my hand here.
The Top 5 things I want from a WvW Change/Revamp.
1: First and Foremost. Make it Fun!
Allow me to explain this. I know that the developers and designers are very used to being the sole providers of challenge to their players, by their efforts are the means by which the game engages the players, but WvW is special in that it is the players that provide the challenge, we bring the game, the Developers just need to set the stage and allow us to play it out.
In this venture, and if a Developer is reading this, please don’t take this wrong way, and while I can see the care, the consideration, and sheer volume of work put into the Deseret Borderlands, they are, for lack of a better way to put this.. Too much. The emphases needs to be on the Players vs Players, not them struggling to deal with the Environment along with each other. When it comes to WvW, that is more the time to step back a bit. Don’t try to pit your skill against us, in fact, your job should be to allow us to engage each other in a fun environment. if I have to focus on the PvE in a WvW map, that pulls from the enjoyment of WvW. I enjoy working on capturing or defending objectives, not struggle to get around a canyon.
So, Keeping it Simple, Makes it fun.
2: Reward for Everyone!
Players won’t do something for nothing. Sure, we might do some things just to see what happens, but let’s be honest, often times, that is exactly what the developers don’t want us doing (evil laugh)
My Suggestion is that WvW needs its own style of Reward System.
PvE has, well a million ways to reward players. PvP has their Reward Tracks.
WvW needs to have their own niche in this reward realm as well.
First off, Lets be honest here, loot from WvW is lacking, from badges to gold, loot in WvW seems very bare bones to say the least.
_2-A: Fixed Rewards. _Right now we have this variable loot drop based on contribution, that’s fine, but there needs to be a Fixed Reward for every Player, Camp , Tower, Keep Lord killed, that everyone that so much as hit them once, gets, no matter how much or little they did. This no one ends up feeling slighted during a WvW capture or conflict. Everyone should get something just for being a part of it. yes those that did more still get their extra loot for their extra effort, but everyone gets at bare minimum of loot.
Nothing Discourages players more than getting stiffed from a kill.
That brings us to.
2-B: WvW Contribution Rewards.
There is should a reward for how well you placed at the end of any given week.
1st Place – Reward Box (Bronze/Silver/Gold)
2nd Place – Reward Box (Bronze/Silver/Gold)
3rd Place – Reward Box (Bronze/Silver/Gold)But this needs to be reserved for people that Contribute, not just log in one day at reset and never again for the rest of the week. The Way this would work, Bronze/Silver/Gold would be contingent upon how many WvW Dailies you did in a given week. A player would need to do at least 7 WvW dailies just to be eligible to receive the weekly award box at all.
So the Breakdown would be like this:
7 -13 WvW Dailies Done – gets you a Bronze.
14- 20 WvW Dailies Done gets you a Silver,
21 + WvW Dailies Done gets you a Gold ParticipationThis way, even if they could do all 4 per day, they would still need to be out there for at least 2 days doing stuff just to get a Bronze Box of however well their server placed. If they placed 2nd, they would get a 2nd Place Bronze Box.
For the Active WvW player, getting in 21 of a possible 28, would not be hard at all. So getting a gold would not be that difficult, and you would not ever need to do a day where you had to do all 4 dailies. 3 a day over 7 days would be enough for a gold. Equally so, even if you did all 4 per day, it would take you 6 days to get the gold.
What these Boxes contain, would need to be worked out.
I would wager they Should be something along the lines of:
5 to 10 Gold
Black Lion Key
Transmutation Charge
100 Badges.
a few Champion Bags.3: Even More Reward.
Lets be real, nothing says “validation” more than having your own little items reserved for you. In this front I believe that Badges of Honor and Proof of Heroics should be the currency for “Invader” gear. However, I believe like Tiered Cultural Armor, what should be Offered is Tiered Invader Items.
What this means is that each Tier of Invader has their own Merchant with their Own Prices, that provides Exclusive Gear just for them. However, you can always access lower tier merchants, IE: A Silver Tiered player can still buy from the Bronze Tier Merchant.
What should be Offered:
Armor – and as opposed to it being solid in various sets, just set the armor to pick you own stats.
Weapons – Same Deal as Armor
Commander Tags
Food – Effects that are WvW Centric, IE: +5% Damage with Siege, +5 Supply Capacity
Oils – Effects that are WvW Centric. (See above)
Back Skins – Flags, Banner Poles, Etc.
Shoulder Skins- Flags, Banners, Etc.
Bracer Skins – Flags, Banners, Etc.
Siege – IE: Silver and Above Could buy Superior at Discounted Prices, Platinum and Above could buy Legendary Siege.While anyone could buy the Standard Invader Armor currently available, with Each Tier starting with Bronze, would have their own Unique Skin Set for Armor. While the Weapons would be the same Skin, I propose that each tier has their own noticeable color theme.
I am sure this might take time, and my suggestion should be put in, Top Down, IE: Put in the Stuff for Diamond Tier First, and Then work down to Bronze Tier. That way, people can have something to work for, while no one is left with the “Well when do us Diamond Players get stuff?” I mean all know that if you play WvW long enough you will get Diamond Tier eventually. So put that in First, and let them know, more is coming.
This also stops people from just going into WvW to farm for Badges and Proofs, thinking they are just gonna buy something.. Nope.. gotta earn that new shiny!