(edited by mima.4126)
Showing Posts For mima.4126:
You focusing too much on solo vs premade! It doesn’t matter for me whether i fight vs premade. I destroyed my guildies who were in one party while i was solo with solo players. What matters is players skills, that is why focus on equal mmr for every player.
Bring back account bound MMR! That was mistake to split mmr between professions.
Tell me that i’m wrong tell me that my mmr on every my class is almost the same (except guardian & thief).
Time will not solve that problem.
i like to disagree. profession mmr is a problem as well. there are many. but 5 random players with their main class will lose to a off class premade any day. solos against premades is unbearable and never will be. its not about perfection within a day. solos mix with premade tho is 90% off rather than 90% perfect…
its not individual skills, its not certain classes, its not certain amulets, its not certain maps that ruin the fun. its not even frustrated players accusing each other in chat (this is bad, but its merely a result itself).
if you can not guarantee, that solo players will be in a match purely with other solo players, like apparently you cant using the current algorhithms or whatever, then the balance is off way from before the start of the match.
use hardfilters to protect the solo players from being “farmed”. im convinced that the majority of people losing ranked games are solo players. you`re data should back that up. otherwise id be very surprised.
i guess Anets ide behind the new system was ok. each side would ideally consist of the same mount of solos nd little premdes (like 2-2-1 vs 2-2-1). But my guess is, that the actual playerbase is not big enough to have evenedout mtches like this most of the time. so you get matches of 2-1-1-1 vs 1-1-1-1-1, where you have an uneven number of premade groups on each team. in my opinion the factor of having little group on your team or bigger group than there is on the other team is way bigger of factor of how the match will play out than the actual ranking or MMR of the players.
However the system tries to even out group size advantage of one team with MMR “advantage” of the other team is out of balance.
Bringing back Soloqueue/ Hardfilters would kind of fix this for the solo players. But then you would hve groups of 2,3 or 4 who will have to go to team queue to once again face teams with a bigger premade group. The most fair way would be a hardfilter tht would always pair exactly the same sizes of premade groups at all times. But then the waiting time would obviously get out of hand. So this is the compromise they`ve seem to come up with at this point: Everybody is in the same pool of players waiting for a match, solo, smll premades, full premades. it guarantees the shortest times of waiting for a match to pop. As a queing solo player though you will most likely be on the losing team this way more often than not. You’re already a “1” on your team that at best might consist of a 4-1. its not sure that theres also a “1” on the opposing team. if theres not, the balance is already off.
As a solo player i`d vote for bringing something back that guarantees only solos on each team, because every other formula to balance it out with MMR, Professions group sizes, whatever does not work. Sorry.
I hope pvp will improve very soon. I hate to say that I´m getting frustrated. Lets go A-Net. You`re premade. Chance is you will rock this 500:50