Showing Posts For mima.4126:

Matchmaking doesn't seem improved

in PvP

Posted by: mima.4126

mima.4126

Might I ask why you prefer to solo instead of find a team? Is it that you don’t like the time and effort involved with finding other people? Is it the casual aspect of being non-committed to others?

Also, why do you not enjoy being put against pre-mades? Is it that they have an advantage with communication?

I only ask because there are many ways we can improve the situation, beyond just preventing the match ups entirely.

I am surprised that this question could maybe help solve the problem. If this is the case Id like to help by answering it from my point of view-

I have played a lot of tpvp with a core group of players. We played 4 times week for 2-3 hours each session as a regular schedule. It was often fun and certainly helpful with “organizing” a coordinated teamplay. But since we split up I definitely enjoyed the factor of no being comitted and being responsible for the scheduled fun-time of my 4 comrades.
Playing solo i can play whenever i want, stop whenever i want and dont have to “apologize” to anybody for not meeting the schedule from time to time. so for me its 100% the not committed factor.

As for why i dont enjoy being put aginst premades is their advntage in communication. From having played a lot premde tpvp i am certain that this is an advantage, but i dont think anybody doubts that.

Thats why solos vs premades isnt fair as the communication advantage is bigger than any class-combo or whatever that a team could have.

In one post you said, that your data would back up that solos can take out full premades. couldnt it be that those taken out premades are simply pug-groups that just got together looking for certain classes or ranks. voice communication is the big difference. i doubt, your data can show that. with the old tem queue you knew you would probbly meet a full team in voice chat. now those teams are in the only ranked queue there is…
and that is why i dont like to face premades (most likely with voice communication)

Edit: Idea: How about a tool like the current lfg where you have like 5 words to post your pvp profile like “meta AH bunker guard” “D/D celestial Ele” etc if your looking for a team that could use you. The problem with the current lfg would be that only the description of the group starter could be posted. this way each player could quickly describe his own playstile. hope this post is understandble as english isnt my first language.

(edited by mima.4126)

Matchmaking doesn't seem improved

in PvP

Posted by: mima.4126

mima.4126

You focusing too much on solo vs premade! It doesn’t matter for me whether i fight vs premade. I destroyed my guildies who were in one party while i was solo with solo players. What matters is players skills, that is why focus on equal mmr for every player.

Bring back account bound MMR! That was mistake to split mmr between professions.
Tell me that i’m wrong tell me that my mmr on every my class is almost the same (except guardian & thief).
Time will not solve that problem.

i like to disagree. profession mmr is a problem as well. there are many. but 5 random players with their main class will lose to a off class premade any day. solos against premades is unbearable and never will be. its not about perfection within a day. solos mix with premade tho is 90% off rather than 90% perfect…

Matchmaking doesn't seem improved

in PvP

Posted by: mima.4126

mima.4126

its not individual skills, its not certain classes, its not certain amulets, its not certain maps that ruin the fun. its not even frustrated players accusing each other in chat (this is bad, but its merely a result itself).

if you can not guarantee, that solo players will be in a match purely with other solo players, like apparently you cant using the current algorhithms or whatever, then the balance is off way from before the start of the match.

use hardfilters to protect the solo players from being “farmed”. im convinced that the majority of people losing ranked games are solo players. you`re data should back that up. otherwise id be very surprised.

Matchmaking doesn't seem improved

in PvP

Posted by: mima.4126

mima.4126

i guess Anets ide behind the new system was ok. each side would ideally consist of the same mount of solos nd little premdes (like 2-2-1 vs 2-2-1). But my guess is, that the actual playerbase is not big enough to have evenedout mtches like this most of the time. so you get matches of 2-1-1-1 vs 1-1-1-1-1, where you have an uneven number of premade groups on each team. in my opinion the factor of having little group on your team or bigger group than there is on the other team is way bigger of factor of how the match will play out than the actual ranking or MMR of the players.
However the system tries to even out group size advantage of one team with MMR “advantage” of the other team is out of balance.

Bringing back Soloqueue/ Hardfilters would kind of fix this for the solo players. But then you would hve groups of 2,3 or 4 who will have to go to team queue to once again face teams with a bigger premade group. The most fair way would be a hardfilter tht would always pair exactly the same sizes of premade groups at all times. But then the waiting time would obviously get out of hand. So this is the compromise they`ve seem to come up with at this point: Everybody is in the same pool of players waiting for a match, solo, smll premades, full premades. it guarantees the shortest times of waiting for a match to pop. As a queing solo player though you will most likely be on the losing team this way more often than not. You’re already a “1” on your team that at best might consist of a 4-1. its not sure that theres also a “1” on the opposing team. if theres not, the balance is already off.

As a solo player i`d vote for bringing something back that guarantees only solos on each team, because every other formula to balance it out with MMR, Professions group sizes, whatever does not work. Sorry.

I hope pvp will improve very soon. I hate to say that I´m getting frustrated. Lets go A-Net. You`re premade. Chance is you will rock this 500:50