Showing Posts For mindshatter.6471:

Friday Match Resets Starting March 25th

in WvW

Posted by: mindshatter.6471

mindshatter.6471

While I am Happy that reset is on Friday, it’s utterly worthless to a majority of Eastern players, 10pm is too late for most people. 8pm est would have been much better. It would have landed at 5pm Western, not too unfair imo.

Potential Change to Reset Time

in WvW

Posted by: mindshatter.6471

mindshatter.6471

In my opinion 7-8pm EST on Friday would be amazing. I’ve been playing Guild Wars 2 since the first Beta for this games Launch. I’ve lately stopped playing because To be honest, WvW just isn’t fun anymore, the new borderland maps were a flop, especially for the lower tiers. And to put a nail in the coffin the change to Saturday nights “when most humans go out” I’m not around and I know many others at least in our guild are out as well. PLEASE CHANGE IT BACK TO FRIDAY!

[Constructive Feedback] Desert Borderlands

in WvW

Posted by: mindshatter.6471

mindshatter.6471

Describe a typical hour for you in the Alpine Borderlands in the past. For example, What size of group were you running in? What kind of tasks did you run? What activities did you do?
I’ve been playing this game since the First Beta over 3 years ago, in that time I’ve done everything you can possibly imagine in all group sizes from solo roaming to blobing in T1 with 50+ groups. Of all that difference and experience I enjoy solo roaming to 10-15 man groups the most. In my opinion After you get larger than those numbers you loose the skill and have to relie on numbers to do the job, it becomes less personal and more how many “x” did we stack. With my perfered size group we would roam looking for fights, flip camps, take towers and keeps.

Compare your experience described above with a typical hour spent in Eternal Battlegrounds, if you went there at all. Does your style of play change between the 2 maps?
In EBG our guild group would attempt to do the same thing we did above.. however because of the Blobing enemy servers our 10-15 would just get steamrolled by their 50 man blobs with little to no resistance. We find ourselves retreating more into keeps/towers trying to survive and after about an hour of wiping and finding no fights we all just stop playing and log off.
Compare your experiences described above with an hour spent in the new borderlands.
There is no time spent on the New borderlands, there is literally no one else on them to fight and if there is we can’t find them because the map is so large. We have tried several times to find fights on the New borderland maps, but have literally never found anyone on them to fight aside from single roamers and even that is far too inbetween to matter.
Describe the nature of combat in the borderlands in the past. How have the new borderlands impacted this paradigm for you? What style or build changes might it cause? For example, knocking people off cliffs or into lava might play a more important role.
To be honest there is a massive amount of potential for the new maps, however no one will ever be able to experience them because the maps are built so poorly.
There is nothing for defenders to do now, because everything is automated players don’t need to be there to ensure upgrades get done, the keeps/towers are too large for a single scout to watch over succesfully. We love that we dont have to spend money to upgrade our keeps now.. but we still want to be there to start the upgrades, we’ve been removed from having to even be at the keeps for them to do stuff.
The Keeps/towers are built so large navigating them takes forever and because most of them are so Vertical it takes to long to go from the bottom to the top and so many have died already falling to their deaths trying to go from top to bottom. I believe Basic gliding would remove a lot of problems with the new borderland maps. With basic gliding we could easily go from top of cliff sides down into the canyons to fight other groups (if they were there) but its simple to balance so gliding isn’t OP just make it so the gliding person can’t attack till they are actually landed on the ground.
I believe the new maps are designed to negate the effectiveness of Blobs by restricting them to narrow walk ways and passages. But without the mobility to get ahead of them its all pointless.
In your experience, compare the time it takes take a structure or objective here, then it did in the past.
In the past it was possible for a solo player to run supply to a cata spot on a tower or keep and solo open a wall without having to worry about retribution from npc’s or other players. Realistically atm there is Zero problem on the new borderlands because there is Literally no one there to defend the maps. But in a normal situation the camps are much farther away from the towers and keeps for a single person to spend the time to build a single catapult to try and take a tower. Let alone solo the new tower/keep lords with that break bar.
How is the loot and wxp for you compared to in the past? Will it be able to sustain whatever you are doing? Did it take a hit, or was it improved? If you are planning to unlock an elite specialization, do you think you were helped or hurt in these regards? Do you think you could pursue any other in-game goals just by playing WvW?
I believe the loot/wxp has stayed the same since before the patch. Little has changed from what I’ve seen in those regards. I believe the new scroll system to unlock maguuma Hero points was a great addition in helping to unlock Elite spec’s.
I would love to see Ascended and Legendary specific WvW gear placed into the game at some point. WvW is so much different than PvE (and in most cases WvW players HATE PvE in their WvW maps). It would be nice to see some Love to the players who do much else but WvW, Perhaps a similar loot system like Spvp could be implimented into WvW where tracks could be completed from capturing towers/keeps and killing foes to unlock the tracks?
How will the map change impact the long sessions (multiple hours) you spend in WvW?
Simply put I used to play WvW for upwards of 4 hours mostly in WvW on the old maps because I disliked EBG’s size and blobing. Nowadays I’m lucky to keep myself interested for an Hour without quitting to go play something else because the blobing on EBG is still terrible and the New Borderlands are broken and unoccupied.
In 100 words or less, describe how the new BLs could be improved.
I believe the new maps need to be Reduced in size, there is simply too much vast unoccupied empty space to navigate for anyone and finding people is near impossible.
Mobility needs to be addressed, the maps are just too large and without Gliding to get from top to bottom you have to run what feels like hours around and down cliffs to get to the bottom.
Keeps are simply too large to be defended properly, there is too much dead space inside them, and for a single scout its too large a distance to watch for attackers on all sides.
The upgrading system needs to be made so players have to initiate the upgrades, we’ve been removed from the system all together and its just boring now.
Remove PVE from our WVW MAPS. We don’t play WvW to play PvE, we play it to kill other people, if people wanna PvE and WvW go to Edge of the Mists. The large event in the middle of the map is just PvE and we want it gone, replace that space with another Stone Mist castle, or just remove the space all together, we will be happy either way.
In 100 words or less, describe how the borderlands work to a new WvW player.
The new maps must feel immensely huge and overwhelming. But that said I can’t imagine any new players would spend anytime there because No one is on the maps to play with them. Its just a barren wasteland of unused empty space atm.
In 100 words or less, describe how the borderlands work to a veteran WvW player that is new to the maps.
It was alot of getting used to navigating the new maps, but mostly it just felt awkward because you can tell gliding was suppose to be there. Its construction reminds me alot of the maguuma jungle..however they didn’t keep the same mindset of HOW we get around in that jungle in the new maps. It just felt awkward and unfinished.
Which map am I most likely to find you currently, if you’re on Gw2?
The only map I will currently play is EBG..but that said only for about an hour now before I get too fed up with the blobbing and go play a different game all together.

Issues with getting in dungeon instances

in Bugs: Game, Forum, Website

Posted by: mindshatter.6471

mindshatter.6471

(Gates of Madness server) CITADEL OF FLAME IS BROKEN!!! it has been broken for a few days PLEASE fix this asap, in addition CoF gear animations DONT work please fix!!!!

Time Wrap

in Mesmer

Posted by: mindshatter.6471

mindshatter.6471

Amazing, do the complaints never end? i have an idea! now follow me for a minute here, instead of whining on the forums how about you practice your class and learn to over come Timewarp?! I KNOW this is a hard thing to swallow but the truth is you probably just arn’t using the right build or your just not up to par with the mesmers who are rocking you over and over. I know oh hes just another mesmer poping Timewarp, why yes yes i am. and you know what mesmers are very challenging to use, but when you know how to play them we can’t be beat.

CoF broken!

in Bugs: Game, Forum, Website

Posted by: mindshatter.6471

mindshatter.6471

(Gates of Madness) server, CoF is bugged with the DOOR SHUT. Razen the Raider is bugged and stuck in place locking up the Bridge escort mission. No one is able to do CoF please fix this asap!!!!