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PVE Engineer?

in Engineer

Posted by: mintberry.9013

mintberry.9013

Engineer can technically achieve 13+ seconds of aoe stealth, regardless of build. Just takes a bit of time to set up. (Smoke bomb + blast finishers).

Definitely, Engineer is one of the stronger ‘skip’ professions. Not due to movement effects or such, but because of the sheer amount of potential blocks, perma swiftness and vigor and Elixir S, even without the cloak gimmick.

Thief can do the same trick and save/ress a struggling team member later on using shadow refuge. If you or a thief has to wp back to help someone, who’s going back? And that’s exactly my point were good saving ourselves but we are not that good as a support class, we do have skills that help but so do others. A well timed aegis buff can save a party from a wipe, engineers just don’t have comparable skills. Those small things people are mentioning aren’t (much) better then small things other classes have ,but most classes have also some game changing party skills we don’t have.

PVE Engineer?

in Engineer

Posted by: mintberry.9013

mintberry.9013

Also we are really great at skipping parts in dungeons (if not the best), speedy kits and invigorating vigor for perma- swiftness and vigor.

Well I would say the thief for example is a lot better at it with the group stealth and that’s fine because it is a role the thief should have.

I absolutely disagree. We have the widest array of condition spam, easiest spammable weakness, great AOE damage and support, combo fields and finishers for area boons.

I got the feeling you really like your EG and your right it is nice. We do add things to groups of course but do you think they compare with aegis, reflection walls, might buffs etc. a guardian has, or the time warp, boon signet reflection walls, stealth and damage a mesmer has to help out a group?

Engi’s can run any dungeon we are just not as good as most classes. The reduced effectiveness off weakness and vulnerability on champs/legendary doesn’t help.

Should have explained what I meant with the trait thing. For almost all bosses/dungeons a certain damage cycle is the best in the build. Those variations you show are nice but do you find exploding turrets in combo fields as strong as the nade variant in dungeons?

PVE Engineer?

in Engineer

Posted by: mintberry.9013

mintberry.9013

And since our traits determine which skills we should use we can’t change much skills on the fly depending on the boss fight.

Traits can be switched as well though

Yes but unfortunately they are often 30 point traits in different trees.

Maybe I was a bit to negative, but as you compare us with mesmer and guardian my 2 other characters the difference is huge.

PVE Engineer?

in Engineer

Posted by: mintberry.9013

mintberry.9013

We don’t offer much to a party but (almost) any group composition can successfully run any dungeon. We don’t have any real group buffs and the skills that help the party can be done better by other classes. It’s pretty difficult to determine in pvp if a class is good, but in dungeons it is clear we are lacking. And since our traits determine which skills we should use we can’t change much skills on the fly depending on the boss fight.