Showing Posts For mintberry.9013:
Also we are really great at skipping parts in dungeons (if not the best), speedy kits and invigorating vigor for perma- swiftness and vigor.
Well I would say the thief for example is a lot better at it with the group stealth and that’s fine because it is a role the thief should have.
I absolutely disagree. We have the widest array of condition spam, easiest spammable weakness, great AOE damage and support, combo fields and finishers for area boons.
I got the feeling you really like your EG and your right it is nice. We do add things to groups of course but do you think they compare with aegis, reflection walls, might buffs etc. a guardian has, or the time warp, boon signet reflection walls, stealth and damage a mesmer has to help out a group?
Engi’s can run any dungeon we are just not as good as most classes. The reduced effectiveness off weakness and vulnerability on champs/legendary doesn’t help.
Should have explained what I meant with the trait thing. For almost all bosses/dungeons a certain damage cycle is the best in the build. Those variations you show are nice but do you find exploding turrets in combo fields as strong as the nade variant in dungeons?
And since our traits determine which skills we should use we can’t change much skills on the fly depending on the boss fight.
Traits can be switched as well though
Yes but unfortunately they are often 30 point traits in different trees.
Maybe I was a bit to negative, but as you compare us with mesmer and guardian my 2 other characters the difference is huge.
We don’t offer much to a party but (almost) any group composition can successfully run any dungeon. We don’t have any real group buffs and the skills that help the party can be done better by other classes. It’s pretty difficult to determine in pvp if a class is good, but in dungeons it is clear we are lacking. And since our traits determine which skills we should use we can’t change much skills on the fly depending on the boss fight.