Please consider this, Anet Team!
In my opinion there is way to much focus on keeping this game alive with living story content.
We need something that keeps us excited and also gives us a reason to be playing in the already awesome environment.
Nothing beats drops… And a wide variety in it. This game has the dullest drops i’ve ever seen. (Woo a rare —-> salvage) (woo… another low tier exotic after playing days —->2 gold)
Where is the thrill of getting something REALLY unique? (statwise, effect wise, skillwise)
My advice make alot more weapons, armors with unique stats with passive skills, active skills,…
For example:
Armor drops Bonus stat:
GRAPPLING HOOK. 5% chance on being attacked to pull enemies to you.
or
Lightning strike on weapon 20% chance to strike enemies in radius X with lightning.
or
Minstrel: chance to turn attackers into a minstrel
…
This allows builds to be extremely versatile and gives players a reason to think about the game and incentive for playing the game. It makes players dream of the PERFECT SET. It also rewards players for playing the game.
I dont like the endless balancing stuff. Play the game —-> YOU control how OP you can become.
TL;DR: Add more loot with bonus stats which actively interacts with the environment for the players to see and feel.
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