Showing Posts For moca.5129:
What if the scoreboard was changed somewhat? Instead of seeing only the score from map objectives, you would see an overall score for that particular 15-minute period, including dolyak kills and points gained through the bloodlust buff, and at the end of the tick each side would get 3, 2 or 1 point based on their score during those 15 minutes. The ultimate result of the match would be the sum of only those points given at the end of each 15-minute period. You would basically have a separate score for the whole match and the one for the current tick. It would keep WvW a 24/7 war where coverage and numbers matter, but it would make it impossible for off-peak forces to dictate the match by accumulating a huge advantage when there’s little opposition.
your whole post sounds like just a change to how the score is displayed, until the last sentence then you lost me.
Guess I wasn’t very clear then. Just wanted to avoid a wall of text.
Here’s an example of what I mean. Let’s say server A has 240 points from towers, keeps etc. at the end of a tick, but they also scored another 30 points from dolyak kills and 200 from player stomps in that 15 minute timeframe as well (just coming up with random numbers for the sake of explaining here, I have no idea what the usual numbers of dolyak kills and player stomps are during one tick). They would have scored a total of 470 points in that time. Server B’s overall score during that time was for example 400 and server C’s score was 390.
Based on those numbers, A would get 3 points at that 15 minute mark, B would get 2 and C would end up with 1. Those would go to that separate score I mentioned in my first post, which is the one that decides the outcome of the match. So if the case just described was the actual start of the match, A would be leading the matchup with 3 points, B would be behind with 2 and C would be last with 1.
The tick score would then be refreshed, but the servers would still keep their towers, camps, keeps etc. and the upgrades they had. So server A would start the next tick with 240 points from the objectives they hold. That particular part of the score could go up or down in the next 15 minutes, just as it does now, but the dolyak kills and stomps would accumulate until the next 15 minute mark, when each server would again receive 3, 2 and 1 point based on their performance in the past 15 minutes. So if A scores 380 this time, B pushes up to 420 and C gets 350, A would gain 2 points, B would get 3 and C 1, bringing the match score to A-5 B-5 C-2. Rinse, repeat.
I’m not saying that this would completely solve the coverage or balance issues with matchups, but it seems like it would make it impossible for 40 or 50 people to decide the matchup by creating a huge point gap at times when there is little to no opposition. It would make your prime time, who are giving their all to win each tick by just a few points, just as important as your night or morning crews, who might be winning or losing by a mile, which seems to me to be the OP’s main issue with coverage domination. Coverage would still play a big part, but the whole WvW effort of a server would be a slow and steady push to the finish line shared equally by its whole WvW community instead of being carried by one small part of your force which just busts down a lot of doors every night.
Hope this makes the whole idea a bit clearer.
What if the scoreboard was changed somewhat? Instead of seeing only the score from map objectives, you would see an overall score for that particular 15-minute period, including dolyak kills and points gained through the bloodlust buff, and at the end of the tick each side would get 3, 2 or 1 point based on their score during those 15 minutes. The ultimate result of the match would be the sum of only those points given at the end of each 15-minute period. You would basically have a separate score for the whole match and the one for the current tick. It would keep WvW a 24/7 war where coverage and numbers matter, but it would make it impossible for off-peak forces to dictate the match by accumulating a huge advantage when there’s little opposition.
@Yaro
Is there a point to winning a football match when you play with your friends? Do you just stand around and let them score free goals or hold the ball forever cause it’s more fun than running around waiting for a pass? WvW is a competition, and while it’s not the end of the world if you lose and you should by no means turn it into serious business, it gives everyone a common goal to pursue in their own way and makes people feel like a part of the team. So while there may be no point in finishing in a certain position, there is definitely a point in trying your best.
I agree, a fine matchup, enough battles for everyone’s taste, plus there’s been some excellent entertainment on the forums for when we’re not in game.
Go Piken, less than 2k to catch up to JS! This is the most interesting match ending in quite some time for me. Thanks all for the fun.
And @Jayne: Ouch, rickrolled
@Kaon
10k is the range of a treb, isn’t it? With that kind of awesomeness at my disposal, I’d just form a guild of thieves dedicated solely to teleporting back into objectives and taking them before anyone can respond. All we’d have to do is put those traps at obscure locations inside objectives where people are unlikely to go and port back after the enemy takes them. Chain stealth if there are still a bunch in there and wait for a chance to strike, or just play mindgames with them. Even if the attempt fails it slows down the opponent and trolls the hell out of them. The rage and tears on the forums would be a sight to behold. Taking SM would effectively lock down the entire EB population of a server for quite some time to even hope that maybe there are no thieves in there. It would be more overpowered than having NATO bomb the kitten out of a jungle tribe somewhere in nowhere that just invented a spear. I love it. Can I please have this Anet?
Recently on this very forum, I found out.. I and many others have been misleading ourselves with our entertainment and fun. Even as far as completely playing the wrong way in this game. I consider myself educated now, I never had so much fun as you will see in this video. Hope you will agree this is pure excitment and i’m hoping it shows through.
Never again will I find myself bored in our old style of play – thats fo sure.
o7 TUP
Sorry AG, but I want TUP back on Piken. The zombie apocalypse needs closure :P
(edited by moca.5129)
Never posted here before, but several of my fellow PS players have been working hard to embarrass the server, so I figured I should try and change the mood somewhat.
There has been a lot of talk here these past few weeks about AR constantly “blobbing” and lacking skill. I mostly roam solo or in small groups and have found plenty of skilled AR players out there who do the same thing. As for the “blobbing” issue, every server does a bit of that and frankly I find it appealing that anything from solo roaming to huge battles between seas of opponents is completely viable in this game (with a small difference in profit :P).
I do remember a guild with the tag [Baka], I think, from our matches earlier this year, but haven’t seen them around these past weeks. Are they still on AR? They did some small-scale roaming from what I recall and were very dangerous to take on.
RS is now in T4, but for what it’s worth they also have some good players and guilds out there, whether in big groups or small, and provided me and Piken in general, I believe, with some great fights and good challenges.
Our face-off with BB started only a few days ago and already I’ve run into some quality and respectful players. Off the top of my head, I warrior from last night stands out. I saw him fighting a mesmer from AR and decided not to interfere. It was an exciting fight to see. He won and bowed to his opponent in the end. I don’t think I’ve seen anyone do that in months.
Anyway, while there’s certainly been some drama in Piken’s match-up threads these weeks, I want to say I’ve had great fun all this time in T3, against Gandara (or Gandalf, as we often refer to them), RS, AR and BB now, and I look forward to more. Also, congratulations on all the great work put in by our opponents, you pushed us to improve and do our best in order to win.
I’m sure plenty of people on PS share this sentiment, so don’t put too much weight on some of the stuff posted here.
See you on the battlefield.