Showing Posts For momofuku.5248:

Suggestion: player camera improvements

in Guild Wars 2 Discussion

Posted by: momofuku.5248

momofuku.5248

I find myself avoiding jumping puzzles because the constant zooming makes me a bit dizzy.

Game Updates: Traits

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Posted by: momofuku.5248

momofuku.5248

Actually not. Generally speaking tutorials are hard to implement, boring for experienced players and overwhelming for new players.=

Can we use this as an argument to make this trait system unlocked account-wide?

I’m all about helping new players, but the current system is tedious and expensive for veterans who make alts. It sort of flies in the face of more alt-friendly systems like the wardrobe and ascended gear.

I see no reason why this shouldn’t be the case, and it appears to be the simplest solution while maintaining the “new player experience” of exploring and unlocking. Achievements are account wide and you do not need to re-do achievements per character, so why do I need to re-unlock traits by re-doing the achievement? Same rationale for purchasing the unlocked trait.

The new player still has the traits trickle into their repertoire. The veteran has a more enjoyable new-character experience.

It’s not even a significant advantage for veterans (as opposed to just a less annoying one). Even with all traits unlocked, you would still be unable to use one until Level 36 when you have access to 2 trait points and get to use your first Adept trait. Then Level 48 when you can have your pick of the second Adept trait. You would still have no access to engage any Master traits until Level 60. It’s just less annoying for an experienced player to deal with – having to either buy a trait again or re-do an achievement that they had once done with a previous character already.

Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: momofuku.5248

momofuku.5248

Context regarding feedback: I have only been playing post-April feature patch, and I have one Level 80 character and one Level 70 character.

Opinions:

  • Trait unlocks via achievements is fine, but the way it is now is it tries too hard to scatter them across all aspects of the game when really it should be limited to PvE only (since one does not need to unlock traits to use them in PvP).
  • My understanding is that ideally the game encourages us to play around with different traits for different scenarios and mix-match when appropriate. This seems evident with the April feature pack and how we can reset our trait build out of combat. I like this very much!
  • The problem is traits that I believe could be fun but I don’t believe are as useful/are too situational, I end up never using and do not go out of my way to unlock. I would choose not to pay for it because skill points are used to buy other things that are more valuable (ie. Philosopher Stones/Crystals).
  • It’s often not worth going around unlocking traits just to play around with a particular build type when a more reliable, tried-and-true one exists. I am far more willing to experiment away from a tried and true build if I have the trait readily available, not if I have to venture far and wide just to get it or pay for it. Strider’s Defense (Ranger) for example is definitely not worth 3 gold and 20 Skill Points, even after the September patch.

Suggestions:

  1. Allow traits to be acquired purely from level ups alone – either at the same time trait points are rewarded (lv30, 36, etc) or some other interval. For example, at Level 30, allow a player to unlock 1 Adept trait of their choice within a line. You can keep the current trait unlock achievements where they are, but give us a means of acquiring them from just level ups alone.
  2. Allow us to continue unlocking traits from re-leveling past 80 – keep track of this somehow (every 6 level 80 level ups would be fine).