Showing Posts For mono.6197:
try this armor set up it has decent armor and hp and a good amount of power http://gw2skills.net/editor/?fEEQJAoYlEGaO2ZQ4Af9AARBMmIU8gFlH5MjNA-jEDBoLBkgAgEBMzMppmQZnCjlhhtqZIaabYKXBVFTR2erIa1SBExyI-w
hey koroshi what do you think about this wvw build http://gw2skills.net/editor/?fcAQJAqelIq6ZH5y3F1LJxoCdOkiBXYRKyv+/oQusF-jUCBYNBkWAkEBIHCKTiIjtsuIasaGYqUER1+AFRrWIgFzBA-w
When I look at the weapons for an engi, the conditions seem quite low, compared to a necro, for example.
How does an Engi with condition runes build up all their conditions to kill someone?
Is it fairly slow process? Drawn out fights?
i use p/s and three kits
I’m really curious to see how this skills pans out, the description leaves a lot of questions as to how it will actually function. It does seem it will compliment a SD build well though. It would be awesome if it gave ele’s shock aura, but that may seem OP in the hands of an Engi
if they gave us engi’s shock aura wed have more cc’s then the war ham build
I would much prefer the tool belt skill be more of a buff, beneficial effect, or condition removal, similar to the positive effects we get from the other heal skills. Leave the debuffs and damage skills to the utility skills.
I agree that it should be a condi removal
How is the heal at 1% going to work?
so we basically get some immunity with this new heal?
How is the heal at 1% going to work?