Showing Highly Rated Posts By moronwmachinegun.3815:

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

(tinkling sound as gems hit monitor)
Why won’t you take my money?!?

+1!

Quaggan is not a bad calf. Quaggan is a good little calf.

CDI- Character Progression-Horizontal

in CDI

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

With a House, that has a 99.9999% chance of being instanced if ever implemented, no other player except for you and your friends will ever see that house. Even if a public option is made, there are hundreds of thousands of players that would hit the private switch so no one can ever see the house.

That Progress is only for you, and for your friends to see. Using your quote from below, how is a player going to make themselves different and exclusive from other players if the other players will never see or care about your ‘exclusive’ home?

In real life, you do realize that we all live in instanced homes? But yet we still purchase items for ourselves, and display our own trophies there. I don’t wear a shirt that says “3rd place in my age group at the Burning Pine 5K”, but I do have a small trophy that I am very proud of earning on my desk, that only my family and coworkers ever see. So I don’t think that argument really holds a lot of water. There is a large segment of users who want to personalize their impact on the game – being able to visit a Monument Hall or whatever that shows what you did can bring out memories etc of those activities. It’s not all about showing off how elite you are: sometimes it’s about recalling the fun you had during that event.

And beyond just a trophy case, being able to craft furniture to go into your home instance can make a significant difference to the emotional involvement people have in the game (Ever hear of game called Minecraft?) I don’t do it myself, but I can definitely understand the motivation to spend hours working on things only a small group of people will ever see – because that small group includes themselves.

Quaggan is not a bad calf. Quaggan is a good little calf.

What the Tower was really for...

in The Nightmare Within

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

Coo. You complete quaggan.

Quaggan is not a bad calf. Quaggan is a good little calf.

UI: Make Destroy Item window distinct

in Suggestions

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

This is a feature request to update the look of the destroy item window so it looks nothing like the Soulbind Y/N window. I lost a (minor) earring when I dragged it from my inventory to the rightmost slot, and slightly missed the slot. When that happens, the UI brings up a Destroy Item window, and I clicked Yes, expecting to see the Soulbind window.

So, just to prevent a potential bigger boo-boo in the future, requesting that the Destroy Item window be made visually distinctive as possible from the Soulbind Item window. Perhaps change the YES button to Red?

Another option would be to remove the functionality of destroying items when they are released over an invalid location, but I’m sure some people are used to that functionality being there.

ObTrollResponses:
Yes, I am an idiot.
Yes, the devs have better ways to spend their time.

Quaggan is not a bad calf. Quaggan is a good little calf.

Collaborative Development: Ranger Profession

in CDI

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

Give more fields to ranger melee pets & increase the success rate for projectile finishers from 20% to 50% or higher. This lets" archers" capitalize more on pets engaged with enemies without having to rework the AI. Fire/Ice/Poison/Smoke fields seem pretty reasonable.

Quaggan is not a bad calf. Quaggan is a good little calf.

Living Story Lore vehicle needed.

in Living World

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

Real-life major villians don’t just pop up out of nowhere with the massive forces Scarlet has shown she is capable of deploying. Where are they getting their food, for example?

Quaggan is not a bad calf. Quaggan is a good little calf.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

1. Ranger
2. Engineer (specifically non-grenade)
3. Elementalist

Quaggan is not a bad calf. Quaggan is a good little calf.

Another lesbian relationship?

in Lore

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

Second, there’s the age old fantasy rule of “No Uggoes.” In the fantasy genre being unattractive means one of two things: you’re evil or being “the ugly one” is your character type. Hence, no one in fantasy in general, or GW2 in particular, is allowed to be unattractive.

Do you pay attention to the chatter from the other NPCs around you? I know they aren’t Iconics or Biconics (Triconics? Side-conics?) but we got to see a Quaggan love story play out during the whole Tower of Nightmares saga.

True, they weren’t the main draw, but I smiled, and laughed, and cried a little watching them interact with each other (see sig). And was totally jazzed watching Peneloopee hitting on Bloomanoo at the end of the Tower saga, and seeing them together in Lion's Arch in the after-the-marionnete instance.

So yeah, there are heterosexual “normal” relationships in game. Maybe you have to pay attention a little to see them, but whatever. I sure hope the devs will let us be there when they announce the eggs! And I also hope that Peneloopee and Bloomanoo help defeat Scarlett in some small way, and get a little payback for the Quaggans.

Quaggan is not a bad calf. Quaggan is a good little calf.

(edited by moronwmachinegun.3815)

Living Story Lore vehicle needed.

in Living World

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

Perhaps one member of a Living Story team can be the designated “Seed Planter” to take little crumbs and put them in-game in a couple of spots (say Rata Sum and The Grove for Scarlett) ahead of the actual release? They would have to work with the previous LS team to make sure their changes mesh well together. For example

Giant meteor strikes Tyria, ends up being new Elder Dragon – have a couple of NPCs in Rata Sum 4-8 weeks before the event occurs start talking about how their astronomer cousin has found a new object in the sky, 0-2 weeks have that astronomer running around Rata Sum like a madman claiming the world is going to end.

For SAB a couple of the more obscure NPCs could easily have their dialogue updated to tell Moto’s story.

The giant tent over the Great Collapse is a great idea, but a real jamboree like that wouldn’t have been so secretive – there should have been NPCs – citizens, children, guards, etc – excited, happy, and concerned about the large event before it happened.

It doesn’t need to be a lot, with the large number of players in-game any changes would be rapidly detected and theorized.

Or, as others have said put in a “newspaper” for prior lore, and newspaper criers around the maps with suitable rumors and red herrings. Take up stories from news/fake news and put a Tyrian spin on it. I’m thinking National Enquirer meets the Onion with the occasional nugget of truth in there. Have fun with it!

Since these are simple text additions to a large update, I don’t see them as being particularly hard or requiring a lot of SQA time.

Quaggan is not a bad calf. Quaggan is a good little calf.

Is Scarlet a Villain Sue? [Merged ]

in Clockwork Chaos

Posted by: moronwmachinegun.3815

moronwmachinegun.3815

3) Show, don’t tell. Build, don’t force. If you want us to fear and respect the villain, have them do villainous deeds that instill fear and respect. If you want that villain to be grand and magnificent, build them up over time and use a series of events to instill a sense of grandiosity. Introducing a new character and telling us that they are important and amazing doesn’t work because it doesn’t feel real. If you show us the character being amazing and demonstrate how they interact and impact the world, it creates the persona of a grand nemesis organically.

This. With a whole world to play in and control over the whole thing, I would take it a different route. Here’s how I would imagine Scarlet being introduced…

During your tour to get map complete on Rata Sum, you see a Sylvari student in one of the colleges. Some background chatter about how great she is doing, however unfortunate that she wasted her time in Xxx college first.

A few months later, a quiet update that moves her to the portal test lab (in Brisband Wildlands is it? ) A modified event is created, where she is damaged somehow and rescued by the player.

Later she shows up again at Rata Sum, this time in yet another college, but the nearby NPCs comment how she is driven, and has an odd look about her.

Then she disappears for a few months, and is mentioned in the Aetherblades etc.

That would make her much more interesting, since we would have been invested in her to some extent, and tragic in that she was rescued by us but obviously hurt by her experience.

Quaggan is not a bad calf. Quaggan is a good little calf.