Showing Posts For motmot.6123:

[CD] Godlyarms [GDAM] recruitment

in Guilds

Posted by: motmot.6123

motmot.6123

Greetings one and all! I represent the guild Godlyarms [GDAM]. We are looking for looking for able-bodied adventurers whether you use the might of magic or the power of strength!

We are an english speaking guild and all are welcome. Voice chat is recommended but not required (we use Raidcall). We are a newbie-friendly guild, willing to help and support our fellow guild members.

Guild activities include PVE, WvW, and occasionally sPvP. We schedule Guild PVE events such as PVE group leveling and bounty hunts.

Mail me if you’re interested. See you in the game fellow adventurers!

Eight Needed Game Improvements

in Suggestions

Posted by: motmot.6123

motmot.6123

Short Version:
1. Remove Invulnerable Mobs
2. Remove Teleporting Fees
3. Dynamic Level Scaling = Area’s current level + (Character Level / 10)
4. Add timers to force advancement/reset broken events
5. Increase Defend events’ difficulty for each successive success
6. Be able to readjust trait points at will
7. Mob respawn times scaling to the number of players nearby
8. Fade obstacles to improve camera angling

1. I don’t agree mainly because it will be exploited for sniping mobs. I actually want ANet to put mobs above trees or below ground to root the bots in one place. They don’t know the difference between an invulnerable mob (without the buff) from a normal mob. They just keep on hitting it. From what I observed, the bots only see the map as an even level field (no hills, no mounds, no above, and no below).
2. I don’t agree with it either. Even though the cost is related to your level. It’s a gold sink. It has purpose. Use it wisely as they say.
3. The scaling is already normal. If it were to scale to what you are proposing then you’ll most likely breeze all the mobs in the area. You won’t even fight for your toon’s life when fighting a Veteran or Champion.
4. All I can say here is they should solve this appropriately not applying a quick fix that could pottentially lead to another problem.
5. If they do that. That will be hard for new comers experiencing that event. Because for them its first time but in reality its 5x or nth time already. And THEY will get their toons mopped to the ground. New comers will shy away from those events.
6. Adjusting it at will without the cost destroys planning and strategy. There’s always the mist. If I’m not mistaken, they said you can practice or plan or experiment your traits in the mists.
7. No comment bout this since its a bug as what they have stated.
8. Fading draws more GPU power. Not all ppl playing GW2 have top notch graphic cards. And it defeats the Umbra Renderer which helps reduce the number of objects processed if it is not visible in the camera view which in turn slightly help the CPU/GPU. I for one don’t want the fade effect. Because if you’re in a fast paced fight, you might forget that the mob/toon is behind a wall or an object and you will keep on seeing “obstructed” and won’t dmg your target.

To sum it all up. I think the basic mechanics of the game is solid as it is. All they need to do is balance those that really needs balancing and fix the bugs.

(edited by motmot.6123)

Low FPS - [merged]

in Account & Technical Support

Posted by: motmot.6123

motmot.6123


-Anistropic filtering: application controlled
-antialiasing – gamma correction: off
-antialiasing – mode: application controlled
-antialiasing – setting: application controlled
-antialiasing – transparency: off
-CUDA GPU: all
-maximum pre-rendered frame: 2 (default is 3, try 2 or 1 if you get some input lag)
-multi-display/mixed-GPU: single display performance (this may be where the problem lies for some users, it’s default to multi display)
-power management: adaptive
-texture filtering – anistropic sample optimization: off (those that get flickering with 304/306 version probably has this on)*
-texture filtering – negative LOD bias: allow (toggle between allow & clamp to see if any difference for you)
-texture filtering – quality: quality
-texture filtering – trilinear optimization: on
-triple buffering: on
-texture filtering – anistropic filtering optimization: off
vertical sync: use 3D application

Thanks for the tip Teknobug.3782 but sadly none of these helped. I’ve got GW2 working on a low end pc of mine for guests. It’s specs are i5 @ 2.93GHz, 4gb ram (3.0 gb usable coz its running on Win7 32-bit), and ATI HD4650. The game runs on constant 40 fps with players around, in or outside the city, on low setting. Its not pretty but it’s my only shot playing the game. So I’m really, really mad with my video card right now. I’ll dual boot my pc and install 32-bit win7 and install nothing else but gw2 and the necessary drivers and see if it works.

(edited by motmot.6123)

Low FPS - [merged]

in Account & Technical Support

Posted by: motmot.6123

motmot.6123

I’ve run some gpu assessment tools like gpu-z and the windows gadget gpu meter and cpu tools like windows cpu-meter. The gpu tools gave the same result for gw2. Only 1% of my gpu is used. Can you believe it? It’s a spec of dust. I compared it with another game and that game used my gpu like 5-20% and that was only Torchlight 1. My cpu was going from 50-90% when running at gw2 while torchlight only used 50-60% of my cpu. I was like, “really?!”.

Low FPS - [merged]

in Account & Technical Support

Posted by: motmot.6123

motmot.6123

Hi everyone! Can somebody tell me which is the driver to be used for nvidia gtx560 ti? I’m loosing my mind already finding out what’s the problem because I don’t get past 20 fps. My average fps is 11 fps and drops down to 4-5 when I encounter even one player. ONE freakin’ player! I’m reading other forums and they have like 40+ fps for gtx560 ti.
Here’s my rig’s specs:
CPU: i7-2600 3.4 GHz OS: Win 7 x64 SP1 RAM: 4 GB VIDEO CARD: gtx560 ti 1gb gddr5 clocked830MHz
Current driver: 306.02 = <20 fps super low settings
Driver: 295.73 = fail
304.79 = fail
306.23 = fail

Do I have to configure my hardware like motherboard or video card via nvidia control panel? Please help.