Showing Posts For mrbunnyban.4578:
@build: you need to look at how you distribute your condition duration. +100% is the maximum. You seem to have +90% with food and sigils of malice. That means Hemophilia, sigils of agony, runes of the necro and Master of Terror are altogether just adding another 10% to bleeding and fear.
That means: lose the toxic crystals, normal ones are fine (and cheaper), change both sigils to something on-crit or on-swap, change Hemophilia to Weakening Shroud, change Master of Terror or the runes (or both).
Don’t try to max out every duration at all cost, it’s not worth it.
Also, Unyielding Blast seems an odd choice for a condi build, but whatever.
Thank you for the feedback folks. Can someone confirm what this Flow said? His claim is that “Condition duration” does not stack with specific condition duration modifiers such as bleeding and fear. I don’t think this is true: with my guardian for instance, I seem to be able to increase the burning duration from 1 second to 3.5 seconds?
Getting some conflicting feedback here though. Is the p/d thief an easy match-up or not? Does anyone apart from Spellof Iniquity actually have experience fighting them with necro?
Hey folks. I’ve been at the receiving end of the ever popular P/D roaming thief build. The thief build is viewable here: http://metabattle.com/wiki/Build:Thief_-_P/D_Condi_roamer
I couldn’t find a counter with my ranger (6 seconds of revealed from Sic Em isn’t enough, even with LB auto-tracking attack), so I’ve turned my eyes to the Necromancer.
The thief can lose 2 conditions whenever he stealths (and he can stealth very often), so the general idea is to first disable with fear to force him to shadowstep (break stun), followed by overloading with so many condis that the thief cannot hope to cleanse them off. Giving his condis right back seems like a good idea too.
I don’t care that I do not have any means to run from overwhelming odds even though I’m roaming with a mesmer friend. I want a solution for this specific thief build.