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Counter for P/D condi roaming thief

in Necromancer

Posted by: mrbunnyban.4578

mrbunnyban.4578

an someone confirm what this Flow said? His claim is that “Condition duration” does not stack with specific condition duration modifiers such as bleeding and fear.

I did not say they don’t stack, just that there’s a +100% cap on every duration. If you have +90% condi duration and an additional 70% fear duration then you can still only turn 1 sec of fear into 2 sec, not more.

I don’t think this is true: with my guardian for instance, I seem to be able to increase the burning duration from 1 second to 3.5 seconds?

Either of two things might have happened here:

1. You picked a trait that modified a skill’s base duration, in that way you get a new duration which can again be increased up to twice as long, hence not violating the 100% cap rule.

2. You looked at the tooltip of your skill.
Skill tooltips are calculated correctly, but they ignore the max duration cap. So in your case the tooltip of Reaper’s Mark would say 2.6 sec fear (90+70%), but it will still only last 2 seconds.
On a side note: there is a semi legitimate reason why the tooltip isn’t corrected. Against a player with lemongrass and melandru you’d still do 1.95 sec of fear. So the reduction is calculated against your actual duration increase and not the cap limit.

Does anyone apart from Spellof Iniquity actually have experience fighting them with necro?

Is it possible to develop a build for necromancers just to hard counter P/D or even S/D thieves?

I believe everyone here has experience with fighting thieves, which is also a lot more valuable than trying to find the right build for it. In the end, the more skilled player will win, it’s just that as a necro the odds are heavily stacked in your favour.

Thank you, that clears things up entirely. You’re right, one of the traits SPECIFICALLY increases base duration for the burning duration of Virtue of Justice, and only Virtue of Justice. It’s interesting that the max burn duration somehow got sidewinded, btw. And the tooltip is probably wrong as you say.

Well, it’s nice to know that there are builds which are considered good matchups against that idiot thief build. It’s a pity necros are considered poor roaming due to no escape mechanism though. Is there any other matchup which is good against the p/d condi thief?

Counter for P/D condi roaming thief

in Necromancer

Posted by: mrbunnyban.4578

mrbunnyban.4578

@build: you need to look at how you distribute your condition duration. +100% is the maximum. You seem to have +90% with food and sigils of malice. That means Hemophilia, sigils of agony, runes of the necro and Master of Terror are altogether just adding another 10% to bleeding and fear.
That means: lose the toxic crystals, normal ones are fine (and cheaper), change both sigils to something on-crit or on-swap, change Hemophilia to Weakening Shroud, change Master of Terror or the runes (or both).
Don’t try to max out every duration at all cost, it’s not worth it.
Also, Unyielding Blast seems an odd choice for a condi build, but whatever.

Thank you for the feedback folks. Can someone confirm what this Flow said? His claim is that “Condition duration” does not stack with specific condition duration modifiers such as bleeding and fear. I don’t think this is true: with my guardian for instance, I seem to be able to increase the burning duration from 1 second to 3.5 seconds?

Getting some conflicting feedback here though. Is the p/d thief an easy match-up or not? Does anyone apart from Spellof Iniquity actually have experience fighting them with necro?

Counter for P/D condi roaming thief

in Necromancer

Posted by: mrbunnyban.4578

mrbunnyban.4578

Hey folks. I’ve been at the receiving end of the ever popular P/D roaming thief build. The thief build is viewable here: http://metabattle.com/wiki/Build:Thief_-_P/D_Condi_roamer

I couldn’t find a counter with my ranger (6 seconds of revealed from Sic Em isn’t enough, even with LB auto-tracking attack), so I’ve turned my eyes to the Necromancer.

http://gw2skills.net/editor/?fREQNArYWlc0ozmN2w3G8rNRvQBdAUmHbkPQCQZXkFA-T1RAABQt/o8DgnAAtKBHUfQQq/Ah5PpPFAkCAmlVA-w

The thief can lose 2 conditions whenever he stealths (and he can stealth very often), so the general idea is to first disable with fear to force him to shadowstep (break stun), followed by overloading with so many condis that the thief cannot hope to cleanse them off. Giving his condis right back seems like a good idea too.

I don’t care that I do not have any means to run from overwhelming odds even though I’m roaming with a mesmer friend. I want a solution for this specific thief build.