Showing Posts For mrfantsypants.5741:
I can certainly appreciate the frustration from the SoR/ SF players (DH myself) but the night-zerg only line doesn’t really seem to apply anymore for this match up, which is good since this is a very good competition.
The last few nights, even in last week’s match, DH found itself fighting competing zergs from Sorrows and Sanctum. One episode in particular stands out where we fought both at once in the open and stayed alive. This occurred around 2200 PST, so definitely getting later but we were hardly the highest pop server on. There’s definitely a transition where our A team comes online, gives some significant defeats to the other servers, and then captures almost everything.
So it seems to be more of a morale issue rather than a simple population one. With DH getting better in the day (which is admittedly not saying much, we really were awful), hopefully the night crews can keep the competition fierce as well.
Definitely have to agree with you, grenades are a great kit for engineers. Only difference with my own eng is that i stacked power & crit damage. The zerg battles in WvW usually involve the people on the front lines retreating when they get too many conditions stacked, extra power/crit damage has really increased number of kills I’m seeing. Overall though yeah I think people are using fast-cast ground targeting so they’re not able to as effectively lead their targets.