Showing Posts For mrflea.5739:

World vs World Holiday Sneak Peek

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Posted by: mrflea.5739

mrflea.5739

Related to WvW but not to the original topic (but I figure the WvW team is reading this thread and wanted to get their attention…)

Right now T3 SMC is completely overpowered. If a server is crushing the other 2 in the matchup bad enough to manage to fortify SMC, the last thing they need is a free waypoint in it to make it even easier for them to move around the map to wreck the other servers even harder. In my opinion, either make the waypoint behave like it does in keeps (e.g. you get it immediately after capture instead of having to wait for upgrades) or eliminate it.

World vs World Holiday Sneak Peek

in WvW

Posted by: mrflea.5739

mrflea.5739

These changes do sound very good. A small counterpoint to the reduction in cost of catapults, though: while I agree with the supply cost reduction, it is currently more favorable to attack an objective with a cata vs. using rams, since the new fortified gates take so much longer to break. Even extremely large groups (that could easily break all the siege on the gate) are using only catapults to attack objectives simply because there are places to put them with no way to defend against them and since it takes about the same amount of time anyway (and sometimes as well with the added bonus of being able to hit both outer and inner with the same siege). Since you’re buffing catapults, I’d like to also recommend making the decision between attacking gates vs. attacking walls a closer contest (e.g. make it possible to break the gates quicker so you’re looking at being able to capture it quicker if you take a gamble and use rams).

A good example of this case is the new earth keep/garrison on the borderlands. You can attack with catapults from the east wall and hit both outer and inner. If the catapults are placed right, none of the free siege in the keep can be used to defend against them, and only an arrow cart can be used until the outer wall is down (once the outer is down, though, trebs, catas, and ballistas inside the keep inner can be used for defense). The catapults can be reused to hit the east inner wall. This also doesn’t work on the west side of the keep, either, so I feel like it’s skewed to whichever attacking server spawns on the east side of the map. (Also, the supply depot on the outer east of the keep is very far from the wall, making it extremely difficult to even repair. The depot on west outer is very close to the wall – another point skewing it towards attackers coming from the east.)