Showing Posts For msyu.3689:

The Harp Sheet Music Collection

in Audio

Posted by: msyu.3689

msyu.3689

Thank you very much for the work and it sound very charmingly ^^

The Harp Sheet Music Collection

in Audio

Posted by: msyu.3689

msyu.3689

Would it be possible to make the musical harp sound as beautiful as a real one? ^^
http://www.youtube.com/watch?v=TO4s_7qVvZY

You can actually do those awesome Harp sound effects that you hear in that clip. You can get it pretty close, but it won’t be ‘exactly’ the same of course, cause you don’t have all the strings necessary to make certain tones.

I’ll try to make a tab soon on that video and record a video of me playing it. It will probably be almost the same as the existing tab that’s been flying around on the web (for flute, I think it was), except with some dual notes and funky harp sound effects added to it. It does sound rather nice.

Thank you very much for your efforts, the simultaneously played notes are what makes it pretty i think ^^

The Harp Sheet Music Collection

in Audio

Posted by: msyu.3689

msyu.3689

Would it be possible to make the musical harp sound as beautiful as a real one? ^^
http://www.youtube.com/watch?v=TO4s_7qVvZY

[Guide] Condition Tank Mesmer Guide

in Mesmer

Posted by: msyu.3689

msyu.3689

Hello

Thank you very much for explaining.

I tried some sigils for the cooldowns:

  • sword (ice, 10s cd) / sword (battle, 10s cd): if you activate the chill and then swap weapons, sigil of battle will not activate.
  • sword (ice, 10s cd) / sword (earth, 2s cd): if you activate the chill and then swap weapons, sigil of earth will not activate.
  • sword (ice, 10s cd) / sword (leeching, no cd): if you activate the chill and then swap weapons, sigil of leeching will not activate.
    Mind that the cooldowns for sigil of battle and sigil of earth aren’t mentioned in the weapon description, i took them from the wiki.

As for Blinding Befuddlement (Illusion IX), since it’s confusion application has a 5 seconds cooldown, I still think it’s worth considering another trait skill. But as for which one is better, I cannot tell. I gave up on the Illusionary Persona (Illusions XI) because I am running around and away. [As a side note, I heard that when not taking Illusionary Persona (Illusions XI), you can have a fourth clone shatter on your target if you dodge over the target when you shatter because you create a clone on dodge using Deceptive Evasion (Dueling X), but I am not able to succeed in doing this.] I am now considering and trying out: Confusing Cry (Illusions II, Cry of Frustration grants retaliation: 18s for 3 clones because of +20% boon duration), Masterful Reflection (Illusions IV, Distortion grants reflection) and Imbued Diversion (Illusions XII, Diversion hits multiple targets). I prefer Confusing Cry, but retaliation scales with power, dealing 287 damage a tick using your build.

(edited by msyu.3689)

[Guide] Condition Tank Mesmer Guide

in Mesmer

Posted by: msyu.3689

msyu.3689

Thank you very much for this guide. Sorry, I would like to make some remarks.

I see that you take staff (sigil of earth) / sword (sigil of ice) + focus (sigil of leeching). The description states that sigil of earth has a cooldown of 2 seconds and sigil of ice a cooldown of 10 seconds. According to the wiki (sigil > sigils with cooldown) “all sigils that have a cooldown share the same cooldown.”

The trait skill Masterful Reflection (Illusions IV) grants reflection when you use F4 distortion. According to the wiki, this means reflecting projectiles and not relfecting a percentage of the incoming damage (retaliation). The wiki also states that it doesn’t affect the 2 seconds evade on Blurred Frenzy (sword 2).

(Perhaps it should also be noted that the sigil of earth is not applied to the mesmer’s clones according to the wiki (sigil > on-critical sigils).)

I would also like to ask you for advice, about swapping out Blinding Befuddlement (Illusions IX). I do not think it’s useful anymore since you can only apply 1 confusion for each chaos armor. I also don’t think Masterful Reflection (Illusions IV) would be needed. So would it be wise to take Illusionary Person (Illusions XI, shattering illusions creates the shatter effect on you as well) or Imbued Diversion (Illusions XII, Diversion hits multiple targets)? The first choice because of an extra second Distortion, the latter choice because of an area wide daze from Diversion. (About the daze from Diversion, perhaps it should also be noted that according to the wiki, the duration doesn’t stack and therefore it is good to create different distances to your target so that the illusions have a higher probability to chain a daze.)

(edited by msyu.3689)

Quip for mesmer

in Suggestions

Posted by: msyu.3689

msyu.3689

Hello,

I’d like to suggest to give the mesmer some nice special effects for equiping the Quip, legendary pistol, as an off-hand. I am on my way to crafting the Quip and would like to use it for my mesmer. At the moment, people say that the mesmer’s clone does not wear off-hand weapons and mesmer’s illusion have their own illusionary weapons. This means that the projectile effect of the Quip would only be activated by using Magic Bullet (25 seconds cooldown). The glow and footfalls are probably the only special effects.

However as the Predator, legendary rifle, gives the engineer special effects on their grenade kit, I would like to see the Quip give the mesmer special effects on their illusion or clone.

Or as suggested by other people mesmer can be given the pistol as a main-hand weapon.