Showing Posts Upvoted By muhgo.5741:

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Boyd.5438

Boyd.5438

sometimes u gotta understand, regardless of having full zerker or pvt, its how the players play.

even if u give some players celestial gear with 3x the current stats, they still will die and complain about not being accepted into a group etc.

nobody wants someone that doesnt play as a team player, example : running out luring 20 mobs and killing the whole group over and over again.

nobody will want someone that doesnt know how to play their classes or use skills that are available for their classes which regardless of being zerker or pvt, can support the group with.

nobody will want players that does nothing except for dying and letting other team members to complete the dungeon while they stay dead to leech.

regarding the solo @ lupi etc, IF you can solo as a zerker, you CAN solo as a pvt.

but because of the sacrifices zerker make, they die 1 hit, so they do get to do more damage and kill things faster.

For PVT, because they have more toughness and vitality, allowing yourself to take more hits, you are penalized to do less damage.

For VTC, because you have alot of toughness and vitality, and high condi output, you deal average damage AND take less damage, because of the tradeoff, you are penalized by a time gate where you need your conditions to tick to do damage.

regardless of which you play, every class bring different things on the table to use regardless of being a glass cannon or a condi build OR a pvt.

most players prefer zerker players doing dungeons is because they ARE capable and KNOWLEDGEABLE enough to AVOID damage instead of TAKING DIRECT HITS and die. also they support others better by staying alive instead of dying all the time. which is supposed to be done by PVT players that can survive.

problem is alot of players that are new, tend to like facetanking. spam the 1 button without taking any damage, hence having hacks, exploits, etc.

fixing the AI would make the content more interesting like the Lidari @ gauntlet. that was fun. something new for a change.

having dodge, blind, reflection, projectile blocking, aegis, invul, stability. all this skills makes a player, not having 9999999 HP and 99999999 armor.

the general way things are going feels like SAB mode. 1 stick hits for fix damage, everyone have a pool of 1000 hp. u know those old bunker jokes from really old MMO’s? its getting sad.